I finally managed to get me
recently completed Pandora Crew for Malifaux on the table. I finished them a few weeks ago but have been
playing other things, but finally had a free Monday to try them out. I only have the basic No Shelter Here box so Alistair
and I sat down and worked out a game based around that. In the end the full box
plus a couple of upgrades came to 40 soulstones so we settled for that.
My force consisted of:
Pandora with The Box Opens
Candy
Poltergeist
3 Sorrows
Baby Kade.
Alistair brought the Dreamer
along with Teddy, a large number of Alps and Daydreams and Copelius.
For schemes and strategies I
ended up with:
Flank Attack
Defend the territory
Reconnoitre
Alistair then realized that most
of his crew were insignificant and peons, meaning that he only had three
scoring units in his force. The table
was a collection of ruins, with lots of cover, not that it was really needed as
there were very few shooting attacks in either force.
I deployed Pandora, the
Poltergeist and a sorrow on my left, Baby Kade in the centre and Candy with one
Sorrow on my right. Alistair deployed
most of his forces in the centre, with Copelius on my extreme right to do a
scheme run into the corner for “The Ritual.”
We were off to a slow start with lots of running about, with both sides heading towards the centre of the board. Candy and Kade ended up in combat with the Teddy fairly quickly, and I nearly managed to polish it off in turn two but didn’t quite manage it. In return Teddy ate Candy in turn three, but baby Kade managed to polish it off in return.
While this was going on Copelius
had managed to get two scheme markers down in a couple of corners and I had
managed to converge my sorrows on the bunched up Alps and Daydreams in the middle
of the board. I walked into the middle
of the enemy crew and cast Inflict. This
managed to kill off most of the Dreamers smaller models, leaving Alistair with just
the Dreamer himself and Copelius. In
return Alistair woke up the Dreamer and replaced him with “Lord Chompy Bits.”
I spend turn four seeing to my
strategies and schemes, and spread out to score points for reconnoitre while getting
in position for the schemes, in the expectation that the game would end on turn
5. IN addition to this I used the box
opens and lots of soul stones to paralyze Lord Chompy, meaning Alistair could only
activate Copelius.
Turn 5 saw the Dreamer wake up
but it was too late in the game for him to achieve anything. I continued to
move into scoring positions and the game thankfully ended at turn 5.
Not a bad start for Pandora,
although Alistair was using a Master he had never used before and his crew was
a bit lacking in non-peon models. As we were both using Neverborn masters there was a lot of Willpower debuffs floating about as well, which made for a lot of adding and subtracting all the various modifiers.
I was starting to get the hang of what each
model can do by the end of it as well. Malifaux is a game of micromanagement
and special rules, neither of which I am particularly adept at so I don’t expect
to be any good at it really, but the models are nice and it is very different from
what I normally play as well. Also there
are a few people in the club also getting into it so I should not be short of
players. I also managed pick up Lilith
at Claymore on Saturday so that should give me a few more options.
Next week, Frostgrave!
It all sounds weird but made sense when actually playing a game
ReplyDeleteI hope to have my crew available for a game shortly
Its totally bonkers, but makes sense in game. There is just so much synergy and complimentary rules built into the game it would be easy to forget something. God knows what sort of horror would be unleashed at a tournament. You would need a photographic memory!
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