tag:blogger.com,1999:blog-72865081729891288722024-03-12T19:14:14.887-07:00 Double Six Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.comBlogger170125tag:blogger.com,1999:blog-7286508172989128872.post-30041574867512371932021-12-30T09:41:00.000-08:002021-12-30T09:41:56.372-08:002021<p style="text-align: justify;"> So we are coming to the end of 2021 and another update is due.</p><p style="text-align: justify;">So 2021 was almost a repeat of 2020. Not quite but almost. We had a slight relaxing towards the second half of he year which allowed me to geta few games in, but it hasnt been many.</p><p style="text-align: justify;"><br /></p><p style="text-align: justify;">I think I played 8 games in 2021. More than 2020 but that's a low bar. I haven't played very many systems, and the total was something like:</p><p style="text-align: justify;"> 2 Games of SAGA Historical</p><p style="text-align: justify;">3 Games of Adeptus Titanicus</p><p style="text-align: justify;">3 Games of Kings of War</p><p style="text-align: justify;">1 Game of 7tv Fantasy</p><p style="text-align: justify;">1 Game of Epic <br /></p><p style="text-align: justify;"> SAGA was a new ruleset for me and I quite enjoyed it. I have misgivings about SAGA as the game is constructed around "gotcha" moments unless you have access to and have memorised all the battleboards. As I said the game was good fun and I managed to pick up the rules and the fantasy ruleset as well, although I havent really had teh chance to try it out. </p><p style="text-align: justify;"></p><p style="text-align: justify;">The Adeptus Titanicus games were all great fun, especially after the release of the Traitor Legions book, which introduced rules for corrupted Titans. I managed to lose all three games, but that's not really the point of Adeptus Titanicus.</p><p style="text-align: justify;">Kings of War was, as always great fun. I used my Twilight Kin as usual, but the last game we payed was after the annual balance update from Mantic, Clash of Kings. This update greatly improved the Twilight Kin and the army is now a lot more entertaining.<br /></p><p style="text-align: justify;">7tv was really just a test of the rules. I have been on the hunt for a good generic fantsay skirmish ruleset for a good while now, and these look quite promising, although it will require more testing when I get the opportunity.</p><p style="text-align: justify;">The one game of Epic was pretty ,uch a disaster, but also great fun. Fraser as usual made an absolute mess of my Guard without breaking much of a sweat.</p><p style="text-align: justify;">Thats pretty ,much it for the years gaming. You know it's bad when you can remember exactly what games you payed. I also managed to lose pretty much all of my games! </p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiJ8Zmu5KI6B28q8syw4sgQItLt6y93rblt0I8Lf1A0yXWIdQaOMrqoKAdN1Wqdaf3r4AP6C0Xc5ShBH-Tc5CgLfEkyev98N8en-j2rNBWSq9hWzaE5rn6yVfJdKXk00hy3SBEYK91euoo-ALn7Llg5LL2kqom_RvXVgXB7q3XWGHWowexWBAINgzHp=s4000" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="4000" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiJ8Zmu5KI6B28q8syw4sgQItLt6y93rblt0I8Lf1A0yXWIdQaOMrqoKAdN1Wqdaf3r4AP6C0Xc5ShBH-Tc5CgLfEkyev98N8en-j2rNBWSq9hWzaE5rn6yVfJdKXk00hy3SBEYK91euoo-ALn7Llg5LL2kqom_RvXVgXB7q3XWGHWowexWBAINgzHp=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgXoqh9K95iiArJigeTuSNOFGuZkHFYaagSYSGr2c9p6BVP4B-tPGvnzuLzBU06p54WV0Q9E6EZCdZuhRJKOvwpSUPQPkB8C7q6orLaApVNz5hu9dZ9s3KGixHobM8b_yLc_etbIm32B8VMg_z3WfFaKzQOa8H-wfoTbxvS4qIM0669_d_eHJqmBeRI=s4000" imageanchor="1" style="margin-left: 1em; 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margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="4000" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiFzX3rkW2gLW6LYaJceE3NAEBvTblMJfeI6_MEh4gWXYZeDvgsPzsM42SQeCsl6Kp3l7E6QiGcylf5LRjp9b_H-_3Cqm9DUfd7tRK8qQUUNsDUctnMvGJmypQ2uqdqpiDSGOrTTTnKKo2p2mjHZYVGP-snhpX1yvQOa_gO5S0hD5HbKvsmdZTSq76m=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZqKS_6vfNuwWAEfs39X6H4Gp9T5VRpBZ80OfkWs6IAa2sYe6kbXmxzXaC7uWsvP8sUGa5ZKy3yNlFxDNlR_luu1zt081L7OIy-gaWmWoBweD0etTXNP7z-9EZayPfdwPif57nQMjkjRog0cQR9Pf2JmzgUGqd7Z3pdwiF0jSg2Ue38KS1lyCOrrA-=s4000" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4000" data-original-width="3000" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZqKS_6vfNuwWAEfs39X6H4Gp9T5VRpBZ80OfkWs6IAa2sYe6kbXmxzXaC7uWsvP8sUGa5ZKy3yNlFxDNlR_luu1zt081L7OIy-gaWmWoBweD0etTXNP7z-9EZayPfdwPif57nQMjkjRog0cQR9Pf2JmzgUGqd7Z3pdwiF0jSg2Ue38KS1lyCOrrA-=s320" width="240" /></a></div><br /> <p></p><p style="text-align: justify;"></p><p style="text-align: justify;">Painting wise the year was also quite productive. I managed another five titans, pretty much completing my Adeptus Titanicus forces, barring any new releases. I also painted a big pile of old Kev Adams goblins that Ive had since I was 13, which was great fun. I painted a lot of various things this year as there was no pressute to paint gaming peices. I added some units to my Kings of War army, plus some other fantsay peices. All in it was a pretty relaxed painting year, with me painting whatever I wanted to. </p><p style="text-align: justify;"></p><p style="text-align: justify;">I also continued to sell off unwanted models, with a fair old proportion getting moved on to new owners. Probably the biggets sale was my Warmaster Dwarf Army, which I moved on for a tidy sum. Purchase wise I didn't do to bad until the later part of the year. I bought the last of my titans, some fantasy miniatures to fill in some gaps and a few other bits and bobs. I also pickled up Dominion, the new Age of Sigmar starter set. the new orcs are reallt nice and I will paint a few and the sell of everything else. The one big purchase I made this year was a Halfling army from mantic. Im a big fan of Kings of War, despite it no gaining much traction at my club. Up until now I have used my old Warhammer Dark Elves but thought it would be a good idea to get a proper army fro the game. Im also a firm believer in supporting the companies when I play their games and am a big fan of the army that Mantic have put out. </p><p style="text-align: justify;"> </p><p style="text-align: justify;">I attended 1 wargaming show, but as Carrondae was pretty much the only show sthat took place in Scotland this year it's not a surprise. I Pent most of the day runing the painting competition, which is one of my favorite parts of the show and definately underrated. A nice surprise was coming away with two 1st place, a 2nd place and a best in show. It was pretty unexpected so made a nice end to the day. Below are a range of images of stuff that has been done this year, not all of it painted as some of it are just older models that have been tidied up or rebased.<br /></p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjteYLVmAQBmE-7RnvAOeYG6gt7EycrXPSklAnnpRYp48xJ0DjM4CrYxuwTymaLew0-8RxvaHQuclHSTxr3VzeswzTQdVHPmeAq9mPPoKuRPhJBQO0DpIsxUwnxpcNDJ-ZpMXyclAqGeOFQg1WLXcz2d9WJ6kkVMnIYzz1kPwL_Qy22I4lDIAbvXNKb=s3000" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3000" data-original-width="3000" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEjteYLVmAQBmE-7RnvAOeYG6gt7EycrXPSklAnnpRYp48xJ0DjM4CrYxuwTymaLew0-8RxvaHQuclHSTxr3VzeswzTQdVHPmeAq9mPPoKuRPhJBQO0DpIsxUwnxpcNDJ-ZpMXyclAqGeOFQg1WLXcz2d9WJ6kkVMnIYzz1kPwL_Qy22I4lDIAbvXNKb=s320" width="320" /></a></div><br /> <p></p><p style="text-align: justify;"> </p><div class="separator" style="clear: both; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi9reuWEEjHX3qP3JYWq_WOC7-xxF2LuKk0C6L2fnBsAxOZuy_SsqsbpfrkUGCwEgn2HIr7l6b3X6nLpj2rNmS06lPOduAUywXRMM0PifRW4M0N00ldFgiPMPo13mYXhnyGGdDDmdKDcGBSTarD_ozOcupSnMRid8RNfou8regRwCWQ72ryW9Ixi54J=s2335" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2175" data-original-width="2335" height="298" src="https://blogger.googleusercontent.com/img/a/AVvXsEi9reuWEEjHX3qP3JYWq_WOC7-xxF2LuKk0C6L2fnBsAxOZuy_SsqsbpfrkUGCwEgn2HIr7l6b3X6nLpj2rNmS06lPOduAUywXRMM0PifRW4M0N00ldFgiPMPo13mYXhnyGGdDDmdKDcGBSTarD_ozOcupSnMRid8RNfou8regRwCWQ72ryW9Ixi54J=s320" width="320" /></a></div><br /><br /><p></p><p style="text-align: justify;"></p><p style="text-align: justify;">So what about 2022?</p><p style="text-align: justify;">Im trying not to make any concrete plans as there is so much uncertainty. Hopefully we will get back to gaming and I am looking forward to playing some more Titanicus, Kings of War, Epic 40k and 7TV Fantasy. I had a Lord of teh RIngs games csheduled for the end of the year but had to cancel as my daughter caught covid so that will need to be rescheduled. My aim is to do a healthy mix of games that I can run for groups of people (Middle Earth and 7TV fantasy will scratch that itch) and more tournament style 1 vs 1 games (Kings of War, Epic, Saga and Titanicus for that). I am of course always open fro any new games that catch my eye.</p><p style="text-align: justify;">the only game that I dont have that I am still interested in is Infamy Infamy from Too Fat Lardies. I like the look of it but dont have naything frro the period that I can use, so will need to wait and see if it catches on before making any purchases. I have a Late Roman army from Impetus that rarely see play these days, and dont really want another Roman Army clogging up my garage.</p><p style="text-align: justify;">Miniatures wise I will continue to thin out my collection. I have far too much stuff in general, and would like to sell of more of my unused miniatures. Purchase wise I have no plans beyond buying the remaining peices I need for my Halflings. Apart from that I will just wait and see what the year brings.<br /></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><br /></p><p style="text-align: left;"><br /></p><p><br /></p><p><br /></p><p> </p><p> </p><p> <br /></p><p><br /></p><p><br /></p><p><br /></p>Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-3598633482355289462020-12-29T10:07:00.000-08:002020-12-29T10:07:35.225-08:002020
<p>So, 2020 is pretty much over, and as always there is a brief overview of how
the year went. It shall be very brief in fact, thanks to the elephant (virus)in
the room.</p>
<p>There isn’t that much to report, and I shall break it down into a few
categories that make it a bit easier to report, so without any further
pre-amble...</p>
<p> </p>
<p>Gaming.</p>
<p style="text-align: justify;">I did virtually no gaming this year. I think I
managed about 3 games, mostly of Titanicus. There were two reasons for
this. The early part of the year was due to a cancer scare my mum
had, which pretty much stopped me coming to the club for a good while.
Then just as things were starting to get back to normal the virus hit, and the
club was closed and has yet to re-open. I pretty much only play at
the club so haven’t managed to do any games since March apart from playing some
40k with my 10-year-old and a couple of boardgames.</p>
<p style="text-align: justify;">I have toyed with installing Universal Battle so
I can play some Kings of War or perhaps installing Tabletop simulator but haven’t
got round to it. A few people have been doing games over zoom, but
I dot really have the space for that so I am patiently waiting for when I can
get back to face to face gaming.</p>
<p style="text-align: justify;">That’s it for gaming for 2020. Depressingly
short. </p>
<p style="text-align: justify;">I have missed my weekly visits to the club and
speaking with friends and also the games themselves. </p>
<p style="text-align: justify;">One thing I have also found I have missed is the
theorising about games. I enjoy looking at rules and thinking about
tactics and lists that are worth trying, often as a result of losing a game and
having to try and come up with a different tactic that may have a better chance
of success next time. </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Painting:</p>
<p style="text-align: justify;">I have had a lot more free time this year.
Not commuting to the office has saved me about 7 hours a week. Kids haven’t
had clubs for a long time. Also there has been a lot less external
pressure coming from mixing with other gamers and seeing what they are playing
so I have been a lot less distracted.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">This year I have managed to complete:</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">All of my Titanicus forces (10 titans, 12 knights
plus lots of extra weapons).</p>
<p style="text-align: justify;">15mm Ayyubid Egyptians for Art de la Guerre. I
have yet to base them and the infantry are still to be done but I hate painting
15mm miniatures, so they keep getting pushed down the priority list. These may
be a good test of contrast paints to get them finished quickly.</p>
<p style="text-align: justify;">Halfling warband for Mordheim. The annual
Mordheim campaign never happened this year, but hopefully at some point in
2021.</p>
<p style="text-align: justify;">I completed my Genestealer Cult army for
40k. This was a fairly large undertaking as it was over 100 models plus
vehicles, but they are all done now.</p>
<p style="text-align: justify;">Dunlendings for Lord of the Rings. the Rohan
supplement introduced some Dunlending characters and some new troop types. Unfortunately,
the troop types are all from Forge world, so the costs were eye watering.
Thankfully Victrix and a few other Historical companies had suitable
substitutes, although I did splash out for the characters.</p>
<p style="text-align: justify;">Fantasy Skirmish. I have a large box of
skirmish figures from various manufacturers (mainly Hasslefree, Westfalia, and
Otherworld) and I really enjoy painting some every once in a while. I have
managed to paint a fair few of them this year, plus some old goblins from
Warhammer 3rd edition. I really enjoy painting one off minis and these
were no exception.</p>
<p style="text-align: justify;">I also painted the customary bust that I do for
my brother each year. It didn't turn out quite as well as I would have
liked but time was a factor so in the end it was handed over. My brother liked
it so that was the main thing.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">I now find myself in the weird position where all
of my gaming projects are pretty much finished, or certainly don't really
require any more models added to them. I will add more stuff, but I have
the luxury of picking and choosing what I want to add as everything that I am
likely to get a game of is useable on the table. </p>
<p style="text-align: justify;">I have a pile of Lord of the |Rings characters
that need painted at the moment. They are mostly "nice to have"
miniatures such as Saruman and some variants of Frodo and Sam and will very
rarely see the table, but I wanted to add them in to the collection and now
have the space for such things. there is also the large of box of fantasy
skirmish miniatures that I can always rummage around and find something fun to
paint, and I also have the Aliens vs Predator stuff to finish off, although
recently I am thinking about selling it all of that as I don’t think it is likely
to get much use in the future.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">So, a very productive year for painting, not so
much for gaming.</p>
<p style="text-align: justify;">2021?</p>
<p style="text-align: justify;">I don’t really have too many plans for next year.
This is a hobby and I do it to relax so I like to keep things reasonably
organic. I do, however have a few things I would like to do:</p>
<p style="text-align: justify;">Play some 40k ninth edition. I now have a
fully painted army. I managed to pick up Indomitus so Blair also has a
pretty large marine army and I think he would like a few Sunday visits to the
club. I also have a pile of Death Guard and Necrons, neither of which
would take too much effort to expand to a full useable army.</p>
<p style="text-align: justify;"> Perhaps get some Age of Sigmar stuff.
I had high hopes for the Sons of Behemat, but at 120 quid each it was just too
expensive. I think in 2021 we will see Vampires at some point, plus the
new Slaanesh mortals have been revealed and they are stunning models. I
will probably pick up some anyway just to paint and that will probably lead to
a full army. </p>
<p style="text-align: justify;">Chain of Command in 15mm. I have a 28mm German
force for Chain of Command but think the game would eb better served in
15mm. I could probably sell of my German and then use the money to get
two full platoons in plastic 15mm, which would make for a better game.
I'm still mulling this over though. WW2 would be pretty easy to paint with an
airbrush though so it wouldn’t be a massive job.</p>
<p style="text-align: justify;">I am also keeping an eye on Infamy Infamy, the ancient’s
rules from Too Fat Lardies. I have been eyeing up the Victrix Dacians and
Carthaginians for a while now and these rules might just eth ticket. I'll
need to see it play at some point before I jump in though. </p>
<p style="text-align: justify;">I have also toyed with a new Kings of War army. I
would really like to put together a proper army, with good quality scenic bases
but I don’t get to play Kings of War very much as it has never really taken of
at the club so I’m not sure I can be bothered with the effort.</p>
<p style="text-align: justify;">There are lots of other things to do as well.
Hopefully the Mordheim campaign will get off the ground, and there is still
Oathmark to try as well. </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">All in all, just getting back to gaming in 2021
would be a good thing!</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">2020 has been rubbish and has been absolutely
awful for a lot of people, hopefully things will improve in 2021.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
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<![endif]--><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"> </p><p style="text-align: justify;"><br /></p><p style="text-align: justify;"><br /></p>Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com1tag:blogger.com,1999:blog-7286508172989128872.post-61692956164219332102020-01-16T14:50:00.002-08:002020-01-16T14:50:39.018-08:00Kings of War 3rd Edition (The corporate edition)Kings of War 3rd Edition came out last year, shortly followed by its companion book Uncharted Empires. I thought I would put down some of my initial thoughts on the new edition of the game, focusing on the points that are important to me (background, how does it effect my army).<br />
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The basic stuff:<br />
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The main rulebook is hardback and is just short of 400 pages long. It is split into three main sections. The rules are the first 63 pages, the background takes you up to page 222, with the last section of the book being devoted to army lists for all the armies that Mantic currently manufacture miniatures for.</div>
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First of all the main rules. This isn't so much a third edition as a tidy up of the rules, incorporating all the things that the rules committee have tried to clean up in their annual rules pack Clash of Kings, but couldn't as it would have made to big a change to the core of the rules. Changes include fixing of the height rules to clear up the cover and line of site rules.</div>
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You now get a bonus to damage when charging of hills and some cleaning up of the charge rules. </div>
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The main change that I can seems to be the inclusion of a disengage rule. In 2nd edition when you fought a unit but failed to rout it, you had to retreat an inch, and this caused some "discussion" as it could be interpreted in several ways, with some of the hard core tournament players using it to their advantage. Now you stay in base contact, but if you start the turn engaged to an enemy on one side you can elect to carry out a free disengage before you issue the orders to your unit. </div>
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Those are basically the main changes.</div>
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There changes to spells, such as Bane Chant no longer working on missile attacks, and certain spells now getting minuses to hit against units in cover. </div>
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Some magic items were also removed, some made only usable by individuals and some new ones added. Every magic item that effected shooting was removed from the game.</div>
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Individuals were changed slightly as well. All individuals are classed as yielding unless they have the 'mighty' rule. The yielding rule stops you from sticking your 50 point flag bearer in front of the enemy unit so that he has to charge him, leaving the unit exposed to be counter charged next turn by the horde of infantry cowering behind the hapless flag waver.</div>
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Breath Weapons were removed from the game entirely, and are now simply shooting attacks, subject to the same limitations </div>
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A couple of new troop types were introduced. Previously infantry either came on 20mm or 25mm bases, but now a new class has been introduced. Infantry are now all on 20mm bases, while the new heavy infantry are all on 25mm bases. Titans have been introduced to cover all the especially large monsters that Mantic have been making and are on a 75mm base now. </div>
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Chariots were changes lightly and you now need less models to make a unit and so the footprint has slightly changed.</div>
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Those are the rules. Generally keeping the game pretty similar is a good thing. Some of the changes didn't quite go far enough fro me, and other went too far, but I shall summarise these at the end.</div>
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The background section is greatly expanded, and has a lot of detail about the origins of the world and all the different factions that inhabit it. Its all pretty generic so theres not much to say here. Orce are warlike, Elves are arrogant and Dwarfs live under the ground in great holds etc etc. As a rule of thumb the more syllables in your name the more important you are though and the background never uses one word when you could slip in another couple of adjectives. Caverns aren't just dark or deep, but 'deepest, darkest', just to make sure the reader understands how dark <b>and</b> deep the caverns are.</div>
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The final section of the book contains the army lists. These are lists for all the armies that Mantic currently make models for, of which there are fourteen. I cant comment on most of these as I have very limited experience of most of the. I will comment on two though, the elves and the Ogres.</div>
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The elves because there are a few things that stood out to me, and the ogres as I have fought more ogres than anything else so was able to make some sort of minor comparison between the editions.</div>
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The main changes to he elves were the reduction in power of he shooting infantry and the inclusion of palace guard hordes, both of which are problematic. These are problematic as it creates a massive disconnect from the fluff and makes the internal balance of the army very poor. This is a problem fluff wise as the background of the elves makes a massive thing of elven skill with the spear and the bow. It states that the elven ability with the bow is almost supernatural, but then they reduced the shooting ability of elves to 5+, which is pretty much the same as everyone else. Not terribly supernatural then. The Palace Guard hordes are now so good, and similar in cost to the mighty horde of spearmen (remember, elves favour the spear above all else) that basically every elven list will squeeze as many of the rare, elite palace guards as they can, leaving he other elven troops aside. The elves must be a very rich race if they need so many palace guards, lol. I know that elven gunlines were a problem, but removing all the magic items and spell that benefit shooting and making the archers irregular probably would have been enough, now elven shooting is a rarity, apart from Silverbreeze cavalry who for some reason can shoot more accurately from the back of a moving horse than a static elven archer. </div>
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Ogres got a light touch and most of their stuff appeared to be unchanged apart from some new units and heroes. One thing I did notice is that Seige breakers got a lot better. Seige Breakers were ogres carrying massive pavise shields and huge clubs. They had excellent defence to the front, and hit like a ton of bricks. The pay-off to this was that they were slower than normal ogres and they're base armour was slightly lower when attacked in the flank or rear, which made sense. Now their speed and armour have been raised to match that of the the other ogres, meaning that you don't really have any reason to take normal ogre braves unless you were really wanting to save a few points. </div>
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Unchartered Empire is Mantic's expansion, containing a number of additional army list consisting mainly of the ones created to cash in when GW blew up the Old World and the WHFB players found themselves homeless. There are thirteen lists in this book, most of which are 'theme' lists. Theme lists are based on one of the lists in the main book, and have access to some units from one or more of the lists from the main book and have some unique units of their own. </div>
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I cannot comment on the most of these so will limit myself to having a look at my main Kings of War list, the Twilight Kin. </div>
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The Twilight Kin had a list and range of miniatures in 1st edition, but these were removed when 2nd dropped as Mantic wasn't happy with the direction of the background. They did, however introduce a 'get you by' list which everyone used. The list basically allowed me to use my WHFB Dark Elf army, and had equivalent troops for most entries.</div>
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The new theme list has pretty much gutted the old 2nd edition list, making it virtually unrecognisable. It has removed chariots, dragons, elven cavalry, basic wizards, hydra's, buccaneers and shadows. In return we are able to make use of both Abyssal and Nightstalker units, which are apparently summoned to the battle by the elven wizards. I shall perhaps right a more detailed description of the list in a future blog post. I have a game coming up on Monday to try out the new edition so will have a better idea.</div>
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So how is 3rd edition? The core rules are pretty much the same and therefore pretty good, although there are still a couple of issues with the rules:</div>
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I think the disengage rule is a missed opportunity. It is now entirely possible for a unit to disengage from the unit it is fighting, turn 90 degrees and attack another unit that has exposed a flank, thinking that the nearby enemy unit is occupied. This is known as a corkscrew and is a rules fudge. I think the fact that you can run across the front of an enemy unit to engage an exposed 3mm of an enemy flank is a real problem with these rules, and while I wont do it personally I know a lot of people that will happily do it. This leads me into my second point, the game really needs zones of control, which would go a long way to stop a lot of the weird rules contortions. Whether a unit is in the flank of another unit should also be measured form something else apart from the leader point, as it can also lead to some very odd rules interpretations, where you end up perched on a flank of a unit that you were facing the front of, purely because you were offset slightly.</div>
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I think the nerf to shooting went to far. I get that this is a melee based game but basically making shooting hordes pointless was a bad move. People will just move on to other way of maximising their shooting potential, mainly by spamming wizards.</div>
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Not really an rules issue but Mantic really need to drop the obsession with individual models. Kings of War is at its heart an element game, and within 5 minutes of the new rules there were multiple threads on line concerning minimum model count. Currently a regiment of infantry consist of 20 men, arranged five wide and four deep. This means the units will have a footprint 100mm wide and 80mm deep, which is what really matters for game purposes. Instead of constantly talking about models and adding up individual models, all they needed to do was state that a regiment of infantry has a footprint of 100 by 80mm and should consist of between 10 and 20 models. Job done. I don't know why fantasy games have this obsession with individual models, even when the rules make them effectively meaningless.</div>
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I still like the core of the game, and think it is excellent, but it has definitely had a shift in how it has been made. It is done with rules in mind rather than background, and there is a definite disconnect between how some of the armies are described and how they actually operate on the table. This is a shame and is what happens when the games direction is run by people that seem primarily concerned with tournament style gaming. There is background here, but it seems secondary to setting up a game that can be played competitively and each army needs to play in a certain way. I'm not really bothered if two armies play in a very similar way if I like the fluff, and it is justified in the background, but when there is a disconnect then I will start to lose interest. Vanguard, the skirmish game in the same setting has some great narrative scenarios, and this could benefit from the same sort of love. </div>
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So to sum up the rules themselves are still excellent, but the new background and army lists have left me feeling a bit ambivalent about the game. That nay change when I have got a few games under my belt, time will tell. </div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com3tag:blogger.com,1999:blog-7286508172989128872.post-91976423006506055192019-02-06T14:43:00.000-08:002019-02-06T14:43:35.190-08:00New Year<br />
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No updates again for a while, still largely due to being busy the app making it very difficult to actually add decent photos. </div>
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So we are now 5 weeks into 2019 and gaming activity is starting to pick up again. There was a bit of a lull over Christmas when family stuff took front and centre.</div>
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So what has been happening on the game front?</div>
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Pretty much more of the same really. My Kings of War Vanguard Kickstarter from Mantic arrived on time last year and I have been painting up my Northern Alliance Warband to use with that. I also had to purchase some Frostgrave Barbarians to use as basic grunts as Mantic haven't released any to use (why wouldn't you do this Mantic?). With that completed I now have a pretty sizeable selection of models to choose from when playing the game. I still need a few elves with bows to complete the warband, but I am not a fan of the Mantic elves and also don't think that they fit in with the Northern Alliance Warband aesthetics terribly well. The best match I have found so far have been the old Warhammer Fantasy Battle Wood Elf Glade Guard, as they are all wearing heavy cloaks that if painted right would look the part. Unfortunately I only want 2 and even on e-bay they seem to be sold mainly in groups of 10. I'll keep looking though and see if I can find some at a decent price.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQTgsq7iBFCUgYgAf_t0JOBdHfiS5QnAKCuhNXj597d7JFAAK-12wXshnxUzmaYIGHU_TZad2Uw0QEiCw_uopiDtvYbhliUnnGt4fe504NjsgJS_tSkwvyIs3uBsR8eMHrzQCUJAZWb4A/s1600/IMG_20190127_193900_resized_20190127_074014370.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQTgsq7iBFCUgYgAf_t0JOBdHfiS5QnAKCuhNXj597d7JFAAK-12wXshnxUzmaYIGHU_TZad2Uw0QEiCw_uopiDtvYbhliUnnGt4fe504NjsgJS_tSkwvyIs3uBsR8eMHrzQCUJAZWb4A/s320/IMG_20190127_193900_resized_20190127_074014370.jpg" width="320" /></a></div>
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I have managed one game of Vanguard so far, against Ian and it was good fun. We even managed to get most of the rules right. I am going to raid my old WHFB Orc army and put together a second force so that I can run some demo games at the club to try and drum up some interest.</div>
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I have a game scheduled against Dave Knight in a few weeks and I hope he enjoys it. In the end the basic rules are free so all you would really need are the power dice, which are pretty cheap to pick up and even then you only need one set so not an essential purchase as long as one player has a set.</div>
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The juggernaut that is Titanicus is also rolling along. With the release of the Titandeath supplement the game now has a bit more depth to it, as there are now rules for individual Legios, giving each one its own character and style of play. This is essential when every army in the game is basically using the same 5 models for their forces. I have held off finishing my titans until the supplement came out but now that I have I have made a few decisions and am now starting to look seriously at getting the first of my titan forces completed.</div>
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My plan for this game has always been to have enough so that I can run games, including two full Titan Maniples, supporting knights and a good set of terrain. I am almost there with regards to buying the titans that I need, and am really just looking to get extra weapons at this point to allows for more choice in the armament of the individual Titans. I will probably pick up another Warlord, Reaver and couple of Warhounds and then let the game stew for a while to see how it matures. I may also get some more terrain, as while all my Epic 40k terrain is suitable I don't think the buildings are really big enough so will be looking into getting some more, bigger buildings.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4bDkbi-CJuBNm8VisixWCi-tQ4QOoHi5tKqxhbBrNhuHpiIcjhHgqwUMVykO-EbVRf9TqAgRv5BNKlX7fD3cgVT5vKRlUwX8FPsb5VcrRlwFjqE4n1ArxZdTfi7Mjt_pWODfM-DNK6O4/s1600/IMG_20190206_212555.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4bDkbi-CJuBNm8VisixWCi-tQ4QOoHi5tKqxhbBrNhuHpiIcjhHgqwUMVykO-EbVRf9TqAgRv5BNKlX7fD3cgVT5vKRlUwX8FPsb5VcrRlwFjqE4n1ArxZdTfi7Mjt_pWODfM-DNK6O4/s320/IMG_20190206_212555.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baby Knights</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglWVDwoovwM5dVVO0-WJ0cTXufmAGB41jU_OlTmpLKbw8ccfIEnFokTz5TxFT5eyNktkRr5PmVXC98PrNrMmQij51cna9eq-FgudWNkTI1S-B6llgi-Bm-fRRn8DJQuffxKs-8zyT-vWE/s1600/IMG_20190206_212550.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglWVDwoovwM5dVVO0-WJ0cTXufmAGB41jU_OlTmpLKbw8ccfIEnFokTz5TxFT5eyNktkRr5PmVXC98PrNrMmQij51cna9eq-FgudWNkTI1S-B6llgi-Bm-fRRn8DJQuffxKs-8zyT-vWE/s320/IMG_20190206_212550.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sort of painted Titans</td></tr>
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There's now four Titanicus players at the club including myself so I should be able to get a decent amount of games in the future.</div>
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Games Workshop have also been continuing with their reboot of the Lord of the Rings game, or Middle Earth Strategy Battle Game as it is now called. They have revisited it all and streamlined everything into a main rules book and a couple of books for all the profiles, meaning that my rag-tag collection of Lotr books can now be seriously reduced in size, which my bookcase (and long suffering wife!) are grateful for. The new books have been accompanied with some lovely new plastic models and the return of a lot of older out of print metal models. This has made me revisit my collection and look into expanding a few forces that I had bought bits of for the scenarios into full matched play forces, and I think I can accomplish another three forces on top of my large Rohan and Isengard forces without too much cost and effort.</div>
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The Genestealer Cult codex has finally dropped as well, signalling a serious return to 40k for me, after an absence of around 26 years. While the current edition of 40k still has a few quirks I don't like, it is much improved from previous editions and the Genestealer Cult range, with the addition of the new vehicle and infantry models has to be my favourite range in 40k at the moment. I have a large amount of them already that I have been buying up gradually so it will not cost much to get a playable 1000 point force. Just got to get the all painted now!</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj501ReeaV5qjpMIqmadfMf7T-GYrx77Xr2orRno7a18MVT2QaQb3FZyw8vwM8nW00Uuh0a3e-9mnqYHYDMFPKLI_a4Vl6C2FUmKevJtOqfw4AK6o7J9G6uGlUFDe01I8jhQ2Bay15_1Ks/s1600/aberrants.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="159" data-original-width="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj501ReeaV5qjpMIqmadfMf7T-GYrx77Xr2orRno7a18MVT2QaQb3FZyw8vwM8nW00Uuh0a3e-9mnqYHYDMFPKLI_a4Vl6C2FUmKevJtOqfw4AK6o7J9G6uGlUFDe01I8jhQ2Bay15_1Ks/s1600/aberrants.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Love these</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7osK2STRidPVtfBEh3_DtGCN5EiFu840LlmniGMyWsnF6h26m2Bxrot0vXR0S9OnizGfImfc81nTbdnza1Hd9A_dEh8neE5CNM11nCKgZd2VtHAZrM5-VHBjNMXPzsp6Xen8qzf62ogs/s1600/GSC+bikes.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="225" data-original-width="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7osK2STRidPVtfBEh3_DtGCN5EiFu840LlmniGMyWsnF6h26m2Bxrot0vXR0S9OnizGfImfc81nTbdnza1Hd9A_dEh8neE5CNM11nCKgZd2VtHAZrM5-VHBjNMXPzsp6Xen8qzf62ogs/s1600/GSC+bikes.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">These are awesome too!</td></tr>
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This looks like a lot of effort and money and to be frank it is, but its a hobby so I just do what I want, when I want to keep it enjoyable. The collecting and painting of the miniatures is as important to me as the gaming so I'm quite happy to spend a long time preparing stuff for the tabletop, and don't see it as a chore (apart from the basing. I really dislike basing models).</div>
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The cost of all of this is being covered by selling off old stuff. Like every wargamer I have large amounts of unused models lying about, either from stalled projects that were never completed (or even started in some cases) or older models from when I was younger. I have been selling all of it via E-bay and Facebook. There is a nostalgic movement for older Warhammer miniatures at the moment, meaning that I am able to sell old miniatures and books from that era for decent money. Its a win-win as I get rid of old stuff that I am never going to use, it helps fund my ongoing hobby purchases and these old miniatures go to someone who is going to give them a second lease of life. Otherwise they would probably end up in a landfill somewhere as I get fed up with them lying around and just bin them.</div>
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It has worked out very well so far, with my hobby costing me very little money in the last year or so. I have a substantial Adeptus Titanicus force, along with rules and terrain and I think that the whole thing has probably cost me a total of 50 quid, above the money I have raised from selling on unused parts of my collection.</div>
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The club attendance also continues to grow, with more than 50 attending most Mondays now. It is starting to get difficult to find a space to put up your table. Having this many members means that there is a huge amount of choice now, and so far this year I have played:</div>
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L'Art de la Guer (twice)</div>
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What a Tanker</div>
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Kings of War Vanguard</div>
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and will be playing Adeptus Titanicus, Vanguard and Lord of the Rings in the near future.</div>
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All in all its looking like its going to be a busy year, hobby wise. Certainly for painting and hopefully for gaming. </div>
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I am also playing in another Kings of War tournament in March, during which I expect to get soundly thumped, and am off to Salute in April for a weekend away with a mate.</div>
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My youngest has also caught the X-Wing bug, and has been spending his Christmas and birthday money on spaceships. he recently got given a 40k dreadnought for his birthday and loved building it so is looking to pick up some more in the near future. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-vfo9FeE_QQLNjnfBoYxdfn-Zt7kBVFAVJT83rIChvqJEGw1Xlkt4BW9ERhLPVTuFjzsdoB8mzSULDQI7rOdEeYXSSNAHOBvKfDS36aFlamnAiUktG1YxPwbnbo7cpLs_yoFToIDuzE/s1600/IMG_20190105_155644.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-vfo9FeE_QQLNjnfBoYxdfn-Zt7kBVFAVJT83rIChvqJEGw1Xlkt4BW9ERhLPVTuFjzsdoB8mzSULDQI7rOdEeYXSSNAHOBvKfDS36aFlamnAiUktG1YxPwbnbo7cpLs_yoFToIDuzE/s320/IMG_20190105_155644.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stay on target!</td></tr>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-19310843315436504342018-07-09T14:32:00.000-07:002018-07-09T14:32:25.648-07:00Mid YearJuly already! How did that happen?<br />
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So as we are half way through the year I thought it was about time to have a quick look back at the year so far, and cast a few thoughts on the year ahead.</div>
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Gaming wise the year has been about average. I don't record the amount or type of games that I play, so cant really be very precise on this. It feels like I have been playing the same amount of games as usual though, although what I have been playing has been slightly different.</div>
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We have playing a Lord of the Rings Battle Companies campaign, and we area about 9 games in now, I opted for Warg Riders as we needed an evil force to even things out and I had enough of them that I wouldn't need to do any painting. They started out pretty weak, largely due to poor numbers but are starting to come into their own now as more and more of the wargs are turned into proper cavalry.</div>
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I played in a tournament! I am a big fan of the Kings of War rules from Mantic. it is a great replacement for WHFB. I am always up for a game and another club member has been talking me into playing. After an initial surge of interest in the game at the club it seemed to have hit s bit of slump, so entering the tournament was a way of getting some games in. After an enjoyable days gaming I even managed a third place, as well as picking up the best army award which was a nice end to the day. Between jobs, a wife and two kids I really struggle to find the time to get away for a full days gaming, but I will probably make an attempt to attend the next one in October.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaDSiJbRhz0QeyNQCo2KwHVntwOJUyPSfuV__Y7chDkgvGDsqc3tvKqhQwr-uFZ7lT1LXNddc6OTkWzYq5G6GL0sKYVabJ0ke7J4LkpSywENwV9PzDfaGkzaqZy7JAhQJKnMdXg_2qoI/s1600/36321799_10155422370722601_6061164702606557184_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="960" data-original-width="528" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaDSiJbRhz0QeyNQCo2KwHVntwOJUyPSfuV__Y7chDkgvGDsqc3tvKqhQwr-uFZ7lT1LXNddc6OTkWzYq5G6GL0sKYVabJ0ke7J4LkpSywENwV9PzDfaGkzaqZy7JAhQJKnMdXg_2qoI/s320/36321799_10155422370722601_6061164702606557184_n.jpg" width="176" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Go me!</td></tr>
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I have also managed to play a few games of Art De la Guerre, the ancients rules. They have been the preferred set among the competition gamers after the demise of Field of Glory. I have a half painted arab army that will probably be finished nearly next year (maybe) and am looking forward to giving that a few more tries. I managed to try the Strongsword rules, from Westfalia and they seemed to be quite playable.</div>
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In general though I have struggled to get games for the rules that I am interested in. I haven't managed to get much interest in Kings of War, Conan boardgame, AVP or Shadespire. I had great hopes of Shadespire but have failed to drum up much interest in it, which is a shame as it is a great game.</div>
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Another thing I have been doing is reviewing my collection and deciding what I want to keep and what I could probably get rid of. I have some stuff that hasn't been out of the box for years.</div>
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So far I have been sorting into "keep", "maybe keep" and "get rid off". </div>
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So far the keep pile consists of:</div>
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My Dark Elves (or Twilight Kin as they are known in Kings of War)</div>
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All my Lord of the Rings (It's Lord of the Rings!)</div>
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All my Fantasy Skirmish miniatures (for Mordheim, Storngsword, Otherworld Miniatures game)</div>
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AVP ( I like the IP a lot and the models are lovely. I don't get to play but like the models and enjoy painting them)</div>
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Conan (great boardgame).</div>
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Late Romans (will probably rebase for ADLG)</div>
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WW2 Germans (Chain of Command is a great game!)</div>
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Shadespire (still a great game and I will keep pushing)</div>
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Epic (another great game).</div>
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40k Genestealer Cults</div>
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Maybe Keep:</div>
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My old WHFB Orc and Goblin army. It hasn't been out of the box in a long time, and is now teetering on the edge of the sale pile.</div>
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Malifaux ( I enjoyed painting them but there doesn't seem to be any appetite for it any more).</div>
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Rogue Trader Orks (I have collected a large amount of older GW Orks to use with 40k 2nd edition, but again I'm not sure how much use I'll get out of them so selling them on is a possibility)</div>
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Sell:</div>
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Void 1.1 (I haven't played this in a loooong time so will see about getting rid of them)</div>
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Urban War (I still have Koralon and Gladiators for this, but there doesn't seem to be much appetite for it so away it goes).</div>
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Warmaster (Chaos army is already away, but there is still a large Dwarf army to sell)</div>
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Full Thrust (I still have a couple of fleets to sell. I got rid of all the books last year)</div>
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Space Hulk (I have the 1st edition, plus the Death Wing and Genestealer supplements so should get a decent amount for them).</div>
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I am still in the process of selling a lot of my older models and that will continue for a while yet. I sold a big pile of books last year but the models take much more effort to sell.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibxe1yaZ8Qp5XdkKsToVXlMiLcwanw3NCai29vt8RA0bQBuZQhMOzV1_74Rsc1aTZPqxD3azsjxn377sMadDynVUuW21bUaPDB6C5CYIYbK8bA69F1wMP2nzSooY9qY2QdtqfLY7qTA20/s1600/IMG_20180709_203455_resized_20180709_083838005.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibxe1yaZ8Qp5XdkKsToVXlMiLcwanw3NCai29vt8RA0bQBuZQhMOzV1_74Rsc1aTZPqxD3azsjxn377sMadDynVUuW21bUaPDB6C5CYIYbK8bA69F1wMP2nzSooY9qY2QdtqfLY7qTA20/s320/IMG_20180709_203455_resized_20180709_083838005.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Too much stuff.</td></tr>
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Looking ahead there are a few things coming up that I am interested in. Age of Sigmar 2 from Games Workshop has just been released and it is looking very pretty. The new models are great (especially the ghosts) and the new endless spells look like great fun. There is no real appetite for it at our club though so I have resisted it so far.</div>
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There is a new Lord of the Rings ruleset imminent. GW have reviewed the game and relabelled as Middle Earth Battle Game, so hopefully this will be the ultimate edition. If it looks any good I will pick up a copy. Most of my visits to Middle Earth are scenario, narrative based gaming though so I don't really feel any pressure to pick it up. I skipped the Hobbit rules, probably due to a vague sense of disgust as the movies were so terrible but might pick this up.</div>
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40K Kill Team. Warhammer 40k has a severe case of bloat these days. With entire armies of knights and superheavies possible it is all a bit much to put on one table. Kill Team may be the solution, with only about 10 models a side on a small table. I would still like something a bit larger (perhaps 40-50 models a side with a couple of vehicles) but it could be fun to play this small.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UnPstrEUR3OrOxNdldnT_v4OUi_5rM4lMqVol0iUFL6h-5EAoqWWo2LPcjOuqKwW0xBKhtZiIVQZmbG-rACFnZocnex_Ikrj9n8jBxEtIftcknd4yyAtZ8dnAFEeB-iYlsGW93zRVLs/s1600/KillTeamLaunch-July5-Battlefield34ej-846x508.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="508" data-original-width="846" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UnPstrEUR3OrOxNdldnT_v4OUi_5rM4lMqVol0iUFL6h-5EAoqWWo2LPcjOuqKwW0xBKhtZiIVQZmbG-rACFnZocnex_Ikrj9n8jBxEtIftcknd4yyAtZ8dnAFEeB-iYlsGW93zRVLs/s320/KillTeamLaunch-July5-Battlefield34ej-846x508.jpg" width="320" /></a></div>
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Adeptus Titanicus: 40k in a decent scale. The cost is likely to make me want to cry and but I am following it with interest. I love the models and the rules look interesting.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2iFaTQAK3AJ81jjhCHILwabrlQ5HWhMYFEqbyd3ybDsQXGNQ9aGHQXhpRAIzliaHCP20OYt0-27oJz2ukmlrG8KSg40hrtkqyWvOcfsLLP6aXEgPWEnz3Q9GSPmYznaxh6DVQPrqtJ9c/s1600/Adeptus-titanicus-07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="716" data-original-width="1000" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2iFaTQAK3AJ81jjhCHILwabrlQ5HWhMYFEqbyd3ybDsQXGNQ9aGHQXhpRAIzliaHCP20OYt0-27oJz2ukmlrG8KSg40hrtkqyWvOcfsLLP6aXEgPWEnz3Q9GSPmYznaxh6DVQPrqtJ9c/s320/Adeptus-titanicus-07.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Giant Robots!</td></tr>
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I am also looking to the 40k codex for the Genestealer cults (GSC). I love the models and have amassed a load of them before 8th dropped. I haven't touched them yet but will follow the new codex with interest. Some new Cult models were accidentally leaked by GW recently and they are very nice. I like the GSC as the faction does not suffer from he bloat of the older races as GW have tried to shoehorn more and more models into the range in an effort to get more money form those people that play those races.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8C_wlodHWyslrzqKEqo8S5uTyIXD-oluhNxca6zBIglQamWeWqZoUIK9kctyoGpweGoYrbWJiJTAC4ViDjTriu6VTfQArf2-6LK-p8ihiEE3QPbpWt9kYu5LO0Sk3Jyu0Iae6ryRf47k/s1600/35575016_1760462840703144_7423458505614426112_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8C_wlodHWyslrzqKEqo8S5uTyIXD-oluhNxca6zBIglQamWeWqZoUIK9kctyoGpweGoYrbWJiJTAC4ViDjTriu6VTfQArf2-6LK-p8ihiEE3QPbpWt9kYu5LO0Sk3Jyu0Iae6ryRf47k/s320/35575016_1760462840703144_7423458505614426112_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ugly!</td></tr>
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These new games have all caught my interest this year, but as usual will depend on whether or not I can get anyone to play them! There are a couple of people in the club who already play 40k so should be able to get games of that, and Kill Team should be ok. Adeptus Titanicus may be a hard sale though! I may end up buying a little bit of everything, just to paint as at the end of the day I spend far more time painting miniatures than gaming with them.</div>
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I am going to try and get a few more games of Otherworld Skirmish in as well. There are a couple of people who may be interested in giving it another bash, and I have a large collection of fantasy miniatures painted that need using from something.</div>
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Painting wise I am just planning on just enjoying myself this year. I spent the first part of the year working my way through all the Shadespire expansion, a big pile of 15mm cavalry and some new units for my Kings of War Twilight Kin. I am probably going to spend the rest of the year painting one-off models that have caught my eye. At the moment I am painting some fantasy models from the excellent Westfalia and Hasslefree ranges, as well as working on some terrain. I may paint some Predators and at some point in the future feel the need to paint up a 40k Kill Team as well, but at the moment I am painting for the sheer pleasure of it.</div>
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I may even update he blog again at some point!</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com4tag:blogger.com,1999:blog-7286508172989128872.post-49721430053949480342018-02-13T11:31:00.000-08:002018-02-13T11:31:16.040-08:00Random Kings of WarAnother Monday night and another games of Kings of War.<br />
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This week Ian and I opted to use the Clash of Kings 2018 supplement, and also the random cards that were released alongside. We used the 2k points, with my usual Twilight Kin, while Ian brought his Ogres. Ian was hot of a tournament at Common Ground Games so I expected a difficult night.</div>
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My list was fairly standard fir, consisting of:</div>
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Horde of Crossbows, Peircing 1</div>
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2 Regiments of Reaper Guard</div>
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2 Bolt Throwers</div>
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Regiment of Blade Dancers with Ram of always wound on a 4+</div>
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Troop of Blade Dancers</div>
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2 Troops of gargoyles.</div>
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Regiment of Dark Knights with Maccwars Caterpillar</div>
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Horde of Abyssal Riders</div>
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Banner bearer with Bloodboil</div>
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High Priestess with Inspiring</div>
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Minor Noble.</div>
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I had ditched the usual spearmen as I find them pretty lackluster, and didn't really expect to be facing any cavalry anyway. For this evening a single unit of Corsairs would be doing double duty as Reaper Guard.</div>
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Ian fielded the following:</div>
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2 Hordes of Berserker Braves</div>
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2 regiments of Berserker Braves</div>
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2 Hordes of Braves</div>
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1 Giant</div>
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2 Mounted Biggits (one with Lightning bolt, one with dragon breath)</div>
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1 Boomer Hero with Bloodboil</div>
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2 Wizards, one with Griffon Banner.</div>
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We used the new random cards, and this entails drawing random objectives for each player, one set of conditions for the game, and 1 stratagem card for each 500 points.</div>
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The condition we drew was poor scouting, meaning that the armies only had ot deploy 9" from the center line, rather than the usual 12". useful for Ian's Ogres as he was keen to get stuck in as soon as possible. </div>
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The objective cards each have a major and minor objective on them and you draw two at the start of the game. You pick one card to be your major objective and reveal that to your opponent, and select the other card to use as you secondary objective, which is revealed at the start of turn 4. </div>
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My objective were quite good, and worked well with each other. My major objective was to rout the three most expensive units in the Ogre army, with bonuses if I managed to do it in melee. the three most expensive usint were the 2 hordes of Berserker Braves and the giant. My secondary objective was to select the most expensive unit remaining on the board and if I managed to rout that it would be worth an additional 2 victory points. These two objectives had quite good synergy and meant I could concentrate on routing ogres, rather than any positioning shenanigans.</div>
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Ian primary objective was to capture the objective in my side of the table, with bonus points for capturing the central objectives, while his secondary objective was about killing as many points of my army as possible while losing as few of his.</div>
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My deployment was fairly straight forward, with the Crossbows, flanked by the two regiments of the reaper guard covering the open ground in the center of the board, while I put my faster units on my right flank. Ian deployed almost his entire army on his left flank, ready to burst through the trees and start routing my Twilight Kin.</div>
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Early game and the Ogres advanced quickly, trying to close the ground with my nervous looking troops. I decided to just get stuck in and advanced straight at my opponent, with my knights charging and doing a lot of damage to the giant, and the Abyssal Riders routing a suicidal Biggit that had approached too close. </div>
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Ian retaliated by routing my knights ad advancing with the rest of his forces. turn two and I got stuck in routing, routing several units, with the Abyssal Riders managing to get two of them, thanks to using the "Unstoppable Charge" Strategem card.</div>
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Mid game and the Ogres were starting to look a bit thin on teh ground, with the elves giving a good account of themselves. the Blade Dancers accounted for two ogre regiments, before they themselves were routed, while the lone Elven hero decided to try and take out the badly wounded Giant. He failed his first attempt, but miraculously the giant fluffed his return attacks, giving him a second chance. Despite some good hits he didn't manage it and was squashed flat fro his lack of performance.</div>
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Late game and things started to unravel for the Ogres, withe the crossbows finishing off the giant, and the two units of Reaper Guard routing one of the two remaining Ogre Brave Hordes. The other Ogre Horde had managed to get around my flank and had been tackling my bolt throwers, but by this time I had scored all the victory points I could and was going to comfortably deny the ogres any of their objectives so I wasn't too bothered. We called it at the end of turn 5 as there weren't enough Ogres left on the board to achieve anything.</div>
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Everything went quite well this time round, with my dice all behaving themselves and rolling pretty well. Ian had a pretty poor night, with some atrocious dice rolls. I managed to get the momentum on my army early on and kept it, which seemed to be the way to succeed at Kings of War.</div>
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The different cards were interesting and I quite liked having asymmetrical objectives in the game. The stratagems were also interesting but the only one that made any real difference was the "Unstoppable Charge" one, which allowed me to rout two enemy units in one turn.<br />
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I still consider myself a novice at Kings of War, with only about a dozen games under my belt but I am still enjoying the game and think there is a large amount of traction left in it yet, especially with the cards generating random scenarios and the annual refresh from the Clash of Kings book. I just wish they would get on and sort out the Twilight Kin to a full list so I can see what to paint next.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-30705392866739053692018-01-31T14:32:00.001-08:002018-02-01T00:24:11.190-08:00More EpicThird game of the year, and another game of Epic.<br />
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Mark and I have been talking about getting in a game of Epic for a very long time, and we finally managed it.<br />
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I stuck with my Guard, while Mark brought the "13th Legion" list, which I had never heard of or seen in action. We had previously agreed to play without any flyers, and as such I had some extra points to spend. After some thought I added in a Super Heavy Tank Company, consisting of 2 Shadowswords and Baneblade. I thought some added anti-titan firepower would be useful ,and if nothing else they could be used for picking of Land Raiders that I know Mark is quite fond of.</div>
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Mark's force consisted of lots of Infantry detachments, some of which were mechanized in a combination of Rhinos and Land Raiders.</div>
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Deployment was fairly standard, with the Chaos Marine spread evenly across the board, and the guard doing something similar.</div>
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First turn and against all the odds the Guard managed to get imitative! Never one to look a gift horse in the mouth I activated the Super Heavies and used them to vaporize two Land Raiders, killing the troops inside and breaking the formation. Not a bad start.</div>
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That set the tone for the game, with my Guard performing quite well and only failing a couple of activation tests throughout the game. Mark had some terrible luck with some poor saving throws and unlucky activation rolls.</div>
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We managed to play three turns, with me able to force the Chaos Right Flank and break through to the their back field, and Mark able to push on his right flank and get some serious gains. In the end we ran out of time and had to call it a night. The final score was something like 1-0 to the Guard on objectives, but as you would usually play a fourth turn and it looked like the game could easily go either way we decided to call it a draw.</div>
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Another excellent game of Epic, and against a new opponent, fielding an army that I had never played against as well. Also, my lone Sentinal Ace, Geoff, once again was the soul survivor from the Sentinal Squadron. Gonna get that man a medal.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com1tag:blogger.com,1999:blog-7286508172989128872.post-47344731501806083252018-01-16T13:37:00.001-08:002018-01-16T13:37:35.942-08:00An Epic return<div style="text-align: justify;">
2nd Game of the year, plus 2nd Blog Post.</div>
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Ric and i had arranged to play this game before the new year, as generally that is how far we need to plan ahead to get a game in.</div>
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This time it was 3000 points Epic, Standard tournament game, Imperial Guard vs Eldar.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVo6KYc2BRUUw8G_q0s9YNCCGTa8Cc2LmUMI5TpaAE7aJeXWQHmS88-5mP8tLpRCdKy1o_PS2yjOMNPygbRRAxy1TAY9vhkqjRn_gZmVj7hrhXP7cwiIRPC-IOXgJ5KG64U3tD-8UY8Rg/s1600/IMG_20180115_200018.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVo6KYc2BRUUw8G_q0s9YNCCGTa8Cc2LmUMI5TpaAE7aJeXWQHmS88-5mP8tLpRCdKy1o_PS2yjOMNPygbRRAxy1TAY9vhkqjRn_gZmVj7hrhXP7cwiIRPC-IOXgJ5KG64U3tD-8UY8Rg/s320/IMG_20180115_200018.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The table</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Guard mustering for war</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Eldar, lots of tanks</td></tr>
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I opted for my fairly standard guard list, with a mixture of infantry, tanks and a few pieces of artillery. Ric opted for a very tank heavy list, with everything mechanised apart from a few scouts.</div>
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This game was defined by two things:</div>
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<li>The Guard won initiative, every turn.</li>
<li>Poor Activation and Rallying Roles.</li>
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We played three turns, and my Guard won initiative every turn. That has never happened. I cant remember the last time I had the initiative in a game of Epic, mainly due to the poor strategy rating of guard against the much better ratings of Eldar and Marines. </div>
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Poor Activation roles was a serious issue in this game, especially for myself. My poor old tank company never managed to fire a single shot all game, failing its first activation, then the Eldar managing to get past their supposedly impregnable armour and kill enough tanks to break the company. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnbYCTYau4cZzgkbzzKS3MyCCCHKgNWXcTb3Qo0e2yso5nDAKeyv8M9rHM4cVZoVTiSbZonItCf8XkQ4eDy8sgaMx23wAd9IDm6A3uKRUy9MjCGgezCNZsFF52Onv5ohBQxLSXUfLgS8Y/s1600/IMG_20180115_202329.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnbYCTYau4cZzgkbzzKS3MyCCCHKgNWXcTb3Qo0e2yso5nDAKeyv8M9rHM4cVZoVTiSbZonItCf8XkQ4eDy8sgaMx23wAd9IDm6A3uKRUy9MjCGgezCNZsFF52Onv5ohBQxLSXUfLgS8Y/s320/IMG_20180115_202329.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Loads of tricksy Eldar Tanks. Too many for my liking!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0_7RkPVoWdOuYRIpARuKsYCytVJtRcbexMs1caQgGEnnQ6bNOrcw6dsK54BEq9Fkz748UFo7GRIFKNywMMA3O-9qxjAYqfKnZF0kjkO6cKPXEN36dRZ08nMnw9GBLNAvjyy3gGROvpyY/s1600/IMG_20180115_210903.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0_7RkPVoWdOuYRIpARuKsYCytVJtRcbexMs1caQgGEnnQ6bNOrcw6dsK54BEq9Fkz748UFo7GRIFKNywMMA3O-9qxjAYqfKnZF0kjkO6cKPXEN36dRZ08nMnw9GBLNAvjyy3gGROvpyY/s320/IMG_20180115_210903.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Guard Infantry in a sticky Situation</td></tr>
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Rallying was poor on both sides, with one Eldar tank formation broken on the first activation of the game (Artillary for the win!) and never managing to rally for the whole game. </div>
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Activation continued to be poor on both side, with my guard especially suffering an annoyingly large (even for me!) number of ones. In turn three we both managed to fail at least 50% of our activation tests, leading to a lot of frustration.</div>
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The final act of the game was a failed activation test on a group of Eldar Vypers, which broke the formation and forced them to withdraw, which actually handed the Guard the victory with 2-1 on objectives. </div>
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I cant think of a more undeserving victory than this.</div>
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Still great fun though and as always Ric was a gentlemen throughout, even in the face of my increasing frustration. The Guard must have run out of batteries for the radios or something.....</div>
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Next week a return to one of my favourite games, Chain of Command....</div>
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<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-62278994695064523892018-01-14T02:14:00.002-08:002018-01-14T13:17:40.533-08:00Still Going<div style="text-align: justify;">
The blog has been quiet for about 6 months now, mainly due to work and life pressures.</div>
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It was getting hard to find the time to do everything that needed doing, let alone the nicer, hobby related things. I decided that I would spend what limited free time I had painting and playing with toy soldiers, rather than writing about them.</div>
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Things have eased up slightly, so there may be a small return to the blog, or I may spend more time painting. We shall see.</div>
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Not really much has changed in the 6 months absent from the blog, with gaming continuing on a Monday night at my regular club, Falkirk District Wargames Club.</div>
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I have decided to abandon 9th Age completely, as I don't think it is really what I am looking for in a game. I wasn't sure before but the publication of V2 of the ruleset was the deciding factor, as the game now feels more like work than recreation. The Dark Elf book is a real mess, with all sorts of stupid names and pointless rules appearing so I have just given up in disgust.</div>
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I have continued to play Kings of War though, and despite being terrible at it I have enjoyed the games I have been playing. I am still using Twilight Kin, despite there being no proper list and it getting no attention in the upcoming Clash of Kings rules update. To that end I am now converting my Warhammer Orcs to also use in the game. This should involve a minimum of painting as I only need to include a few thing to make the army viable under he new rules system. </div>
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I bought a large 15mm scale Egyptian army for use with Field of Glory in December 2016. Unfortunately Field of glory has pretty gone the way of the Do-Do, as v2 of the game went out ot print and the Caliver Books published v3, which no one picked up due to the prohibitive cost of buying a new rulebook and army lists for a couple of rules tweaks. </div>
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Our club has since moved on to L'art de la Guerre, which is a French derivative of DBA, recently translated into English. Unfortunately by the time I got wind of this the game was sold out pretty much everywhere and there appeared to be no plans for a reprint. I was very lucky and thanks to sharp eyes of a club member I was able to get a copy from a gaming store located in Dorset. I still have to paint the miniatures, but thankfully the new system requires far fewer so I anticipate being able to get them on the table sooner rather than later.</div>
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My 2018 gaming opened up with a game of Lord of the Rings against Dave Knight, and we opted to carry out the assault on the Deeping Wall from The Two Towers., with Dave rolling a die and ending up as the defenders, leaving me to take the roll of the Uruk-Hai. The game went badly, probably more due to my ineptitude than anything else, but I think it is a hard scenario for the Uruk's to win. I must admit to being "slightly" pessimistic during the game and this is the main thing I need to work on this year.</div>
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Dunlendings try to scale the wall (and fail!) while the Pike wait for the breach to be created (get on with it!)</div>
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Still no progress, and pity the poor Dunlending that climbs a ladder only to be confronted by an irritated looking Aragorn!</div>
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As usual for 2018 I don't really have any plans. I expect to play some games and paint some stuff. It is a hobby I do for fun and relaxation so I try not to make it stressful by giving myself artificial targets.</div>
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There are very few purchases planned this year. I was looking at the impending Batman boardgame kickstarter, from Monolith, that same people that made the excellent Conan game, but a 200 quid service bill on my bike and an impending family holiday to Florida may have scuppered that idea.</div>
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I have been slowly buying Genestealer Cult models of Warhammer 40,000 and now have a fairly significant collection, to the point where I just need to pick up the more specialist parts of the list. There is no codex for them in 8th edition yet so I am in no hurry to get this done and probably won't put brush to model until the later part of the year. </div>
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While Genestealer Cult has got me back into 40k again (sort off) I still think the system is a bit lacking. To that end I have been slowly trying to work out how to convert my favourite system, Chain of Command to use 40k models and setting. 40k is a very different beast to WW2, with some weird and wonderful stuff going on but I am making slow progress and hope to have some sort of working prototype soon. That pretty much sums up what's been gong on, and this might be the last post for a while, or it might not. I shall wing it and see how it goes.</div>
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<tr><td class="tr-caption" style="text-align: center;">Twilight Kin in action (another loss!)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The Fellowship flee from Moria, pursued by Wargs.<br />
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<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com3tag:blogger.com,1999:blog-7286508172989128872.post-3387218759401486232017-05-18T05:34:00.000-07:002017-05-21T12:01:26.025-07:00A New King<div style="text-align: justify;">
I have had the Kings of War 2nd edition Rules for a few years now, but haven't really done much with them until now. I think this has largely been due to playing other types of games than mass battle fantasy.</div>
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I have been playing a bit of 9th Age recently and have found the game to be ok, but a bit overcomplicated and still needing a lot of work to balance it out. I decided that it was time to give Kings of war a try, and Andy, the club 9th Age promoter agreed to give it a try with his Empire army. I loaned him the books and he seemed quite keen to give the game a try.</div>
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I used my Dark Elves and Andy opted to use the league of Rhordia list as it provided the closest match to his Empire army. I just managed to squeeze out a 2000 point army, mostly thanks to the generous use of magic items. In the end I had:</div>
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1 Regiment Spears</div>
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2 Regiments Buccaneers</div>
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1 Regiment Crossbows</div>
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1 Regiment Drake knights</div>
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1 Regiment Blade Dancers</div>
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1 Hydra</div>
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2 Bolt Throwers</div>
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1 Troop Gargoyles</div>
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1 Troop Heralds of Woe</div>
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1 mounted Dark Lord</div>
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1 Mounted Army Standard</div>
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1 Mounted High priestess with Bane Chant.</div>
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Andy Brought (from memory):</div>
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2 Regiments of House Guard</div>
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2 regiments Household Knights</div>
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1 Regiment Honour Guard</div>
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2 Troops Crossbowmen</div>
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1 Horde Dogs of War</div>
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1 Halfling Iron Beast</div>
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1 Baron</div>
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1 Army Standard Bearer</div>
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1 Wizard</div>
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1 Halfling Master Engineer</div>
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1 Battle Shrine</div>
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As it was our first game we decided to do the basic Kill! scenario.</div>
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The game feels pretty much like 9th Age, with deployment being one unit at a time and then rolling for first turn. Andy won the role off for first turn but opted to go second.</div>
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Our forces were spread pretty evenly, but with a definite bias toward the Dark elf left flank, which is where I deployed most of my troops, facing off against the bulk of Andy's infantry. Andy elected to put both units of Knights on his left flank, while the Honour Guard and Iron Beast guarded his right. </div>
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Early game saw us both trying to get to grips with the rules, although after the first turn we pretty much had it down (or so I thought, see below). There was some exchange of fire, with the Dark Elves inflicting some decent casualties with their war machines and crossbows, but not really enough to break any enemy units. In return the humans decided to concentrate their fire on the elven crossbows and between their crossbows, the iron beast and the lightning bolts of the battle shrine managed to shoot the elven crossbows of the table in a couple of turns.</div>
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I misjudged a few distances here as well, assuming that humans had a move of 4 inches when it was in fact 5, which casued me to be on the receiving end of some charges I didn't want. The Dogs of War crossbows charged into one unit of Buccaneers, wiping them out, while a unit if Household Knights managed to get the drop on my Drake Knights, causing some damage.</div>
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I also rather recklessly charged the hydra into the Iron beast, inflicted some damage but more importantly exposing the Hydra to a flank charge from the Honour Guard. Charged in the front by the Iron Beast and in the flank by the honour Guard the Hydra was predictably smeared all over the field. I never even got the chance to use any of the Hydra's special abilities.</div>
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Mid game and I managed to get some revenge, with the Blade Dancers wiping out the Honour Guard, the Drake Knights destroying both units of Household Knights and one unit of Buccaneers and Gargoyles destroying a unit of Household Guard.</div>
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Late game and the Remaining unit of Buccaneers and the Gargoyles managed to kill one unit of crossbows, before the Buccaneers were run over by the Iron Beast. The Blade Dancers were killed by the Dogs of War and the Dark Elf spears managed to Kill a unit of Household Guard. My Drake Knights were killed when the human general charged them in the rear as I had forgotten to reform them after destroying the Household Knights. With that we called it a day as I only had one unit left on the board and it was nearly destroyed, leaving Andy with a solid win.</div>
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So our first test of Kings of War went quite well, with Andy saying that, while it lacked the depth of 9th Age and he still preferred that he quite enjoyed the game and would definitely be willing to play it again. He said that he liked the level in variety in the lists as in 9th Age you can quite often find yourself hemmed into one type of play as nothing else is viable.</div>
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As for myself I quite enjoyed the rules, for a few reasons:</div>
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Unit basing is great, as there is no messing about with frontage etc. to try and squeeze out an advantage.</div>
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The morale rules are very easy and you don't have to worry about routing/rallying units.</div>
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Putting together an army is pretty quick.</div>
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The Game looked good, with some good sized units moving about, and a good number of them as well.</div>
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It is very easy to pick up the rules, but I thought that there was a lot of things that I could have done differently in the game.</div>
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At no point in the game did I think that I had no chance of victory, as the way the game is set up you can have troops behave very differently with just a few tweaks to their profiles (although I wasn't really sure what to do about the Iron Beast though!).</div>
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<li><div style="text-align: justify;">
Despite the extreme nature of IGOUGO in the rules I never felt that I was not involved in the game, and always paid attention, even in my opponents turn.</div>
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One thing we forgot was to disorder units after taking damage in combat, although I don't think it would have made a huge amount of difference to the game.</div>
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My main misgiving about the rules has always been the extreme way the turn are done, with one player doing nothing in their turn apart from removing units, but in the end it did not bug me as much as I thought it would and adds another element to game as you try and force put your opponent into positions where he cannot inflict too much damage in their turn.</div>
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The game felt like a game of Warhammer, with a lot of the same consideration with regards to positioning, unit facing and trying to manoeuvre for the charge but in a much simpler and straight forward way. Magic was nice and simple and characters on foot play more of a supporting role rather then being powerhouses able to take on whole units. </div>
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All in all I was impressed with the game and will try and make it a regular feature of my Monday night games.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-69407099406674519672017-05-02T13:33:00.000-07:002017-05-02T13:33:00.653-07:00Oliphant Rampant<div style="text-align: justify;">
I have been thinking about giving Middle Earth Dragon Rampant a try fro a while now, and decided that we could give it a bash and use my Haradrim to see how the game copes with them.</div>
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I have Oliphant's, picked up from various places and have only used them on the table once. This is largely due to the Strategy battle Game making them virtually impossible to kill, making for some very one sided games.</div>
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So I opted to do the charge of the Haradrim at Pellenor fields, from the Return of the King.</div>
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I decided that the Oliphant's would be greater war beasts, with a missile attack to represent the archers in the Howdah, and cause fear to represent their size and impact. This brought them up to 10 points. In the end the Haradrrim forces looked like this:</div>
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2 Oliphants</div>
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1 Heavy Riders</div>
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2 Oliphant</div>
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2 Heavy Riders</div>
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1 Elite Riders</div>
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The Rohan force also consisted of two commands, led by Eomer and Erkenbrand:</div>
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Elite Riders</div>
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3 Heavy Riders with Bows</div>
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Elite Riders</div>
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3 Heavy Riders with Bows</div>
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1 Light Riders</div>
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The scenario was very straight forward. It was a pitched battle, last man standing wins. We included no terrain as the battle was to take place on the Pellenor Fields just outside Minas Tirith.</div>
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We made a couple of minor changes (ie I got the rules wrong!) before we started.</div>
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We decided to randomise initiative at the start of each turn, with each side then alternating between commands until everyone was finished. We also decided that is an Oliphant started the turn battered and failed to rally rather than retreat it would rampage in a random direction, attacking any unit it contacts.</div>
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Early game and the Haradrim Left flank and Rohan left flank were both fairly well behaved, with an orderly advance. The rest of the forces were a bit more scattered though, with a disorderly advance from both sides right flanks.<br />
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Mid game and the forces of Harad managed to get the drop on the Rohan inflicting some heavy casualties, mainly thanks to the Oliphants and the Serpent King. there were a fair few failed activations during this part of the game, and in end Eomer and his forces were removed from the game, as were the Haradrim force containing the two Oliphants.</div>
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Late game saw the Rohan make a sort of resurgence, with them inflicting heavy casualties, including the death of the final Oliphant. Alas it was not enough to save them from the Serpent King, who managed to remove the last vestiges of Rohan resistance, meaning a Harad victory.<br />
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So the Rohan lose (again!). I don't think my Rohan have actually won a game in years.I think everyone enjoyed the game, and it was quite close in the end, however I don't think Dragon Rampant is really suited to this pitched battle sort of game and it would benefit from some other objectives and terrain to liven things up a bit.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com2tag:blogger.com,1999:blog-7286508172989128872.post-38480325841172329602017-04-18T06:09:00.001-07:002017-04-18T06:09:42.937-07:00Mordheim Season 3, the penultimate chapter.<div style="text-align: justify;">
The second to last game of our Mordheim campaign saw everyone making a dash for the entrance to the ruins inhabited by the evil necromancer. All six played were present for this, and it was gong to be a bit of a scrap as we were all trying to get to the same place. There were some wandering monsters on the board as well. This consisted of 6 wandering dryad, a couple of animated suits of armour guarding the portal and a wandering tree spirit. The dryads were going to be fairly tough, as were the suits of armour, but the tree spirit was going to be the toughie, as it had 10 wounds.</div>
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Ian won the last game so got to choose his deployment and got a free move before we started, all very welcome to his short legged Dwarf's. The rest of us were deployed randomly, with my Undead and Dave's Marienburgers coming off worst, being deployed at the far end of the six foot table, with every other warband in between.</div>
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Early game saw everyone make a dash for the portal, with very little intention of fighting each other until they really had to. The dwarfs encountered a dryad, which they finished off with no problems, as did the Skaven and the Protectorate of Sigmar. My Undead also encountered one and I decided that Dire Wolves should be able to handle it. Fetch! shouted the Vampire and off the dogs went. Unfortunately they fluffed it and were both taken out of action for their troubles, leaving the Vampire to go and sort things out. </div>
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Elsewhere on the table the Skaven had finally caught up with the Protectorate of Sigmar and given them a good going over, forcing them to abandon the race for the portal. Everyone else was racing for the portal.</div>
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Mid game saw an almighty scrap break out in front of the portal as both the Skaven and the Dwarf's tried to force their way through the defenders, and each other. Casualties were heavy on all sides. </div>
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When the Undead and the Witch hunters broke cover in the middle of the board the Undead decided to take a few pot shots at the witch hunters pet Halfling, annoyed at the sniping that they have had to endure at the hands of the annoying so and so for the last few games. Miffed by this the Witch Hunters decided to about turn and attack the undead. In the ensuing fight a couple of undead were felled but a larger number of witch hunters went down, forcing them to withdraw.</div>
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The undead then decided to let the fight at the portal run its course and went after the Marienburgers as they had also decided that it might be fin to take some shots at the Undead. The undead managed to see of the Marienburgers but not before suffering another casualty, enough to push them over their break value and forcing tests.</div>
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At the portal the fight had finished, with the Skaven fleeing the field after some very heavy casualties and the dwarfs forcing their way through the portal, leaving one of their number to his fate at the hands of the big sentient tree. This left my undead on the field by themselves and they decided to have a bash at the tree, as it was almost down to its last few wounds. I just needed to get across the table without failing a break test. In typical fashion I had a great run of passed tests, making it to within charge range of the big tree, and just before I got to launch my assault I failed my test, fleeing the field.</div>
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So not a bad game, with my undead seeing of two enemy warbands. I lost a dire wolf and the Necromancer in this engagement, probably finished of by the vampire due to his failure to do anything even remotely useful for the whole campaign. He really has been absolutely useless, failing to cast a single spell since about game 4. </div>
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I hired another necromancer, and another zombie to bring my number back up to 15. This time the necromancer has the re-animate spell, which allows him to summon zombies back into the game once they have gone out of action. Considering the zombies are so slow they hardily ever see any action I don't anticipate getting much more use out of this necromancer either. The undead spells in Mordheim really are pretty useless.</div>
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With the campaign running down I have decided to forgo the option to raid anyone so we can go straight to the final chapter, and currently my money is on the dwarf's to take the final game.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-89359651945841569362017-04-11T01:53:00.001-07:002017-04-11T01:53:04.645-07:00Isen FordsI haven played any games of GW's excellent Lord of the Rings skirmish game recently, so a few of us got together and played out the first Isen Fords scenario on Monday night.<br />
<br />We actually managed a pretty accurate result, with the Fords holding (just!) but Theodred having his head caved in by a Troll. The game was a draw, and a lot of fun. Rohan had some terrible luck though, with their reinforcements arriving very late.<br />
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<tr><td class="tr-caption" style="text-align: center;">Both sides deployed.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The thin green line.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Death to the straw heads!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Battle is joined.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUxKma5Z_WoXpCFYlQv-t-Nd1SdBjAqsHu2VxStBY6n1FWdeR2M3ETK-QyafjJzb_0LwVHXy-Sv4Sn46Et8Oq8-0_QWEKLKPnQQNIZS9lyzt-bx0HY8CdpMQYikVEgLsU5pp4eChpNszs/s1600/DSC00316.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUxKma5Z_WoXpCFYlQv-t-Nd1SdBjAqsHu2VxStBY6n1FWdeR2M3ETK-QyafjJzb_0LwVHXy-Sv4Sn46Et8Oq8-0_QWEKLKPnQQNIZS9lyzt-bx0HY8CdpMQYikVEgLsU5pp4eChpNszs/s320/DSC00316.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The fords are holding, just.</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtC8LU_WeJmZG5bYw_OkhEB6SeiDvBkpSLU82fs2RxLxulsKRXRKoGpbZuZuPDy1_7US0dFdKuQqs0GcOQWQiBuX7ovp5ZjKd9mW7ptja8BDSRJ6R1-egb1THiqdlv9P_3qQWClgYmdr0/s1600/DSC00318.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtC8LU_WeJmZG5bYw_OkhEB6SeiDvBkpSLU82fs2RxLxulsKRXRKoGpbZuZuPDy1_7US0dFdKuQqs0GcOQWQiBuX7ovp5ZjKd9mW7ptja8BDSRJ6R1-egb1THiqdlv9P_3qQWClgYmdr0/s320/DSC00318.JPG" width="320" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiq8jQuEbO6srqSj-hvM0zlyfVTA57hLMwcG-drM-B22SJSWejltIOlPD0QsujedrEDVS1V525JcHOgLXJaAZOPGiRzYxAww4igLqGkbVw3mXmzWXNmHs21aphdBfJpPWfHN_UDsDn9XQ/s1600/DSC00319.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiq8jQuEbO6srqSj-hvM0zlyfVTA57hLMwcG-drM-B22SJSWejltIOlPD0QsujedrEDVS1V525JcHOgLXJaAZOPGiRzYxAww4igLqGkbVw3mXmzWXNmHs21aphdBfJpPWfHN_UDsDn9XQ/s320/DSC00319.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The cavalry arrive (mote Theodred has been skulking at the back the whole time, coward).</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPM-uMeXVdlxVEK_X8vHiuiUPJHwC7tZ4m-1-S-beAMh-ULXh8nAcant-k6ZIEqSIyc0f0UK9ctN9l6zGOPk4YSGgU56OO-YoHJ092-oGeQY4gNiuUJvuMlwrwX0jwrFWviAAWPmMy6h4/s1600/DSC00320.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPM-uMeXVdlxVEK_X8vHiuiUPJHwC7tZ4m-1-S-beAMh-ULXh8nAcant-k6ZIEqSIyc0f0UK9ctN9l6zGOPk4YSGgU56OO-YoHJ092-oGeQY4gNiuUJvuMlwrwX0jwrFWviAAWPmMy6h4/s320/DSC00320.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Isengard nearly force the ford.</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9bIH2MNWBWqV-y2AxyzbgAGpw8cfYGbfLR3JUzGzBZBx35sM9gWu5FVwWhyuSTFsDxeIfkRXVYczLaWmyhzZ7HHvhbOpHelJzeCf-4cfHGhtMLJ0pUObBlS_cO8SeVqFk1cScItTDa_Q/s1600/DSC00322.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9bIH2MNWBWqV-y2AxyzbgAGpw8cfYGbfLR3JUzGzBZBx35sM9gWu5FVwWhyuSTFsDxeIfkRXVYczLaWmyhzZ7HHvhbOpHelJzeCf-4cfHGhtMLJ0pUObBlS_cO8SeVqFk1cScItTDa_Q/s320/DSC00322.JPG" width="320" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlKrF5xwjd1Pr3dxduv4CIDo2NJ9bGroUHTUVufPH0o7M79y2EE1muYLanSUHv-k_iNOme8Pa4cJ_l397TfzD9n4oMYYrgEl-zIVmPkfH5YW_-Qwy74TDavHjYu1TFuK9TyZtrYWIkZwM/s1600/DSC00323.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlKrF5xwjd1Pr3dxduv4CIDo2NJ9bGroUHTUVufPH0o7M79y2EE1muYLanSUHv-k_iNOme8Pa4cJ_l397TfzD9n4oMYYrgEl-zIVmPkfH5YW_-Qwy74TDavHjYu1TFuK9TyZtrYWIkZwM/s320/DSC00323.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cavalry bolster the defence. Drat!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRnzq6jIC8lujqrTz_asRwl7UpyJ1kg01znPqkXCg5eNAGnAv86_g-hFKdCOHDKboFrnyJB7Pam9olhyjMfQgIclflglxUfi3ogvIfxOMC-ZFu0ZH1E3i2Tn_8M0D_oCAfka06YRc_P6w/s1600/DSC00324.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRnzq6jIC8lujqrTz_asRwl7UpyJ1kg01znPqkXCg5eNAGnAv86_g-hFKdCOHDKboFrnyJB7Pam9olhyjMfQgIclflglxUfi3ogvIfxOMC-ZFu0ZH1E3i2Tn_8M0D_oCAfka06YRc_P6w/s320/DSC00324.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Theodred meets his end at the hands of the Troll.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmjVxYspORaZ1hhehjG0igJDTwRa-b8VvgX6Mv2MYWhbDW7aA9aE9-KN7qxlOar5r0S-e2T8pmrZCkpzZbZwjya9G9FiHiql3iR68AOKVDNqpzk1EPXQaRdRjrRxNMICyweAG8dn0p4JI/s1600/DSC00325.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmjVxYspORaZ1hhehjG0igJDTwRa-b8VvgX6Mv2MYWhbDW7aA9aE9-KN7qxlOar5r0S-e2T8pmrZCkpzZbZwjya9G9FiHiql3iR68AOKVDNqpzk1EPXQaRdRjrRxNMICyweAG8dn0p4JI/s320/DSC00325.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Erkenbrand also comes a cropper.</td></tr>
</tbody></table>
<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com1tag:blogger.com,1999:blog-7286508172989128872.post-40275938156388343432017-04-04T16:30:00.002-07:002017-04-04T16:35:00.162-07:009th Age, Game 3.<div class="separator" style="clear: both; text-align: justify;">
The latest game of 9th Age. 4500 points Dread Elves vs Empire. Despite the best efforts of my dice I managed to pull of a win, although Andrew was fielding an experimental army that I don't think was as strong as his usual selection. I removed the Corsairs, except to proxy for other models, and added in a large unit of Executioners. It made a big difference to how the Dread Elves performed. The spearmen are a big improvement over Corsairs, and I don't think the Corsairs will make it back into my list until they do something to make them a bit more interesting. Also the fist use of my new mat, which enhanced the look of the game a lot. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwSH6I58G6vWnki70qMH3fVSDORhlDh0gsBiW78VO5k8QqFB_W2J8csoYXkvi8x8tCRe6eev3QIvTHCN88O1CBjBFlGpitw3JQIFiYWzhlmkXEOH_NJTp2eyrBji5AMHlrTc1vSuc7dI/s1600/DSC00293.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwSH6I58G6vWnki70qMH3fVSDORhlDh0gsBiW78VO5k8QqFB_W2J8csoYXkvi8x8tCRe6eev3QIvTHCN88O1CBjBFlGpitw3JQIFiYWzhlmkXEOH_NJTp2eyrBji5AMHlrTc1vSuc7dI/s320/DSC00293.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Battlefield</td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA_9ufThu-g70Q7RDU-adaiYWWmZwwzyYCljB-zAXIBhWiTlrSY83JR4Kzzhgd7LwEyjCO0N7ihyphenhyphenPEhngbXfSsvWdS-MuVdIIDYjHNr8RoFjvMC1QJCiI3_6stAQzTxz5RjpOr6bYOL24/s1600/DSC00294.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA_9ufThu-g70Q7RDU-adaiYWWmZwwzyYCljB-zAXIBhWiTlrSY83JR4Kzzhgd7LwEyjCO0N7ihyphenhyphenPEhngbXfSsvWdS-MuVdIIDYjHNr8RoFjvMC1QJCiI3_6stAQzTxz5RjpOr6bYOL24/s320/DSC00294.JPG" width="179" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMn5XlJdfptQx8fIA2U84wVDiDqkBljzbzIcFZW9Y0_LfAc7aTsXqlQX0gakQFuDgjkU7CdrCwkCDnV_2y1hXCKGVdZZtN3RDZqywxWKCWi7f25D-WsLXDqSbMSiXsuYl6FTce6BFeohk/s1600/DSC00295.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMn5XlJdfptQx8fIA2U84wVDiDqkBljzbzIcFZW9Y0_LfAc7aTsXqlQX0gakQFuDgjkU7CdrCwkCDnV_2y1hXCKGVdZZtN3RDZqywxWKCWi7f25D-WsLXDqSbMSiXsuYl6FTce6BFeohk/s320/DSC00295.JPG" width="179" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Empire Deployment</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaaw-nU-GiMMOXFQe55N-9uDYq0dMeEbQEH2B0w4jr6dx-wNOt0cyM0h87Zr4eaMoKNtinq4uRPHB4AEIhgOe3ceXhkxtC6mSdTj_52MTFChA3mgxH_eESi93AguWhhZAbbi6_Zv3vVE0/s1600/DSC00296.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaaw-nU-GiMMOXFQe55N-9uDYq0dMeEbQEH2B0w4jr6dx-wNOt0cyM0h87Zr4eaMoKNtinq4uRPHB4AEIhgOe3ceXhkxtC6mSdTj_52MTFChA3mgxH_eESi93AguWhhZAbbi6_Zv3vVE0/s320/DSC00296.JPG" width="179" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-XUGh9aTCcslFWdu1YgEV_oo4eH6tx_o77xksude3cSvh9q4WTsh2k0gFSXffCkQE0xwH6FuGTpB2QoaqZGWskscG_cN7W5Vpwv_0Tx3-7GuqgSlwok5f6A7njUk9wxfAlM8nvp8IDiI/s1600/DSC00297.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-XUGh9aTCcslFWdu1YgEV_oo4eH6tx_o77xksude3cSvh9q4WTsh2k0gFSXffCkQE0xwH6FuGTpB2QoaqZGWskscG_cN7W5Vpwv_0Tx3-7GuqgSlwok5f6A7njUk9wxfAlM8nvp8IDiI/s320/DSC00297.JPG" width="179" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Elf Deployment</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvpsVniFOhcIeK7b9T2I0infI1vsGO5zCh9DlTuqR2sEcZQzKQgVCWkcKCqAZ6cUmguu3SS_UjeBzCd5xuN9fJF0PBZQ0MVb0T2GPJtaZAvGjbgZQcm9reTHhiqpohVZhMObNgvq63BM/s1600/DSC00298.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvpsVniFOhcIeK7b9T2I0infI1vsGO5zCh9DlTuqR2sEcZQzKQgVCWkcKCqAZ6cUmguu3SS_UjeBzCd5xuN9fJF0PBZQ0MVb0T2GPJtaZAvGjbgZQcm9reTHhiqpohVZhMObNgvq63BM/s320/DSC00298.JPG" width="179" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">Witch Elves about to get run over by Steam Tank</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf0m6TJc2J_5aULRX4x4GPw9IoA9Iiu8UKI6nKfeRnOA9nesWPFOLsOZegvbzhfT2XVkgU32aLD6m2G7P_JTw0og2Jur49VwBRgKvHH4NOUQgyz7l4Ne1o_hEv2H4Vnm18dc0Ikba0Lrg/s1600/DSC00300.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf0m6TJc2J_5aULRX4x4GPw9IoA9Iiu8UKI6nKfeRnOA9nesWPFOLsOZegvbzhfT2XVkgU32aLD6m2G7P_JTw0og2Jur49VwBRgKvHH4NOUQgyz7l4Ne1o_hEv2H4Vnm18dc0Ikba0Lrg/s320/DSC00300.JPG" width="320" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">End of Game</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Final Dice roll, Andy thought he had escaped with a double 6 flee move. Double 6 pursuit move from me means no more good luck fro the rest of the year!</td></tr>
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<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-5874533248888841752017-03-21T07:48:00.000-07:002017-03-21T14:31:58.613-07:009th AgeThis Monday saw another attempt at 9th Age, the fan based set of rules based on the now defunct Warhammer fantasy battle 8th Edition. We played 4500points, with Andy bringing his Empire and myself choosing to field my <strike>Dark</strike> Dread Elves.<br />
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My army consisted of:<br />
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21 Witch Elves<br />
21 Corsairs<br />
10 Executioners<br />
20 Crossbows<br />
2 Bolt Throwers<br />
5 Dark Riders<br />
5 Shades<br />
10 Cold One Knights<br />
10 Dancers of Yema<br />
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<br />
Andy brought:<br />
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30 Halberdiers<br />
20 Spearmen<br />
20 Spearmen<br />
10 Knights<br />
4 Griffon Riders<br />
15 Imperial Guard<br />
12 Crossbows<br />
12 Crossbows<br />
10 Archers<br />
1 Wizards Wagon.<br />
1 units of 5 fast cavalry.<br />
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<tr><td class="tr-caption" style="text-align: center;">Empire Right Flank</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Empire Left Flank</td></tr>
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The main difference this time was that I opted to give magic another try, so went all in and brought a wizard lord with some nice upgrades, and Andy opted not to bring any artillery.</div>
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The game started in the usual way, with Andy opting to deploy his army as quickly as possible to ensure he got the first turn. I was happy for this as there was no artillery to worry about.</div>
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Early game saw the Empire advance, while throwing their fast cavalry down the throat of the Dark Elves, hoping to stop their bolt throwers. This worked quite well, with fast cavalry destroying one bolt thrower, which handily caused the nearby unit of Crossbows containing the wizard lord to panic and start to head towards the nearest table edge. </div>
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<tr><td class="tr-caption" style="text-align: center;">Run Away!</td></tr>
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Thankfully the next turn they rallied, but that was them out of action for a turn. The dark elves decided to just get stuck in and the Witch Elves and Corsairs both charged into a unit of spearmen each. The Witch Elves managed to inflict a lot of casualties on their opponent and in a total fluke the unit decided to break and flee, with the Witch Elves in hot pursuit. The Corsairs were not so lucky, and fluffed their attacks, with the Spearmen holding as a result. On the left flank the suicidal executioners had set up in front of the empire knights, in the vain hope that they kill a character or two before they were trampled underfoot. On the right flank the Cold One Knights advanced, trying to set up the charge into the Empire Griffon Riders.</div>
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<tr><td class="tr-caption" style="text-align: center;">Ready, Aim, Fire!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><strike>Dark</strike> Dread Elves get a kicking</td></tr>
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<div style="text-align: justify;">
Alas the executioners were trampled underfoot, narrowly missing getting the kill on the Empire Priest hiding in the unit. The Knights then overran into the flank of the beleaguered Corsairs and in the ensuing combat the Corsairs were demolished and then promptly broke. Luckily they managed to outrun their pursuers, who were brought up short by another unit being in their way. The Witch Elves charged into one unit of Empire Crossbows, wiping them out and overrunning into the flank of the second one. The Cold One knight finally got the charge into the Griffon Knights, falling one wound short of wiping them out, but instead having to satisfy themselves with watching the remaining one flee from the table.</div>
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In the final turns of the game the Empire continued to mop up the Dark Elves, with the Empire Knights finally finishing the job on the Corsairs, including their general. We pretty much called it there as there was no way my remaining troops would be able to survive against the remaining empire army.</div>
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So another disaster for the Dread Elves, but some interesting things learned.<br />
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Magic is still highly overrated, with the wizard costing nearly 500 points and achieving nothing. The 9th age seems to be all about removing the random aspect of the game, apart from with magic which remains hopelessly random and now they also severely lowered the power level of a lot of the spells as well. Wizards are definitely not worth it and mine shall be remaining in their box until some changes are made for the better.<br />
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Shooting also appears to be a bit pointless. The Dread Elf crossbows cost a lot of points and achieved nothing, again. I think the points would have been better spent on a combat unit instead.<br />
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If you have a character that can cast bound spells, then you should take as many as possible as they are far better value than wizards. they are more reliable, more likely to succeed in casting more spells and their abilities would appear to be just as effective. Andy had 2 in his army and they almost single handed turned the game in his favour.<br />
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Other broad issues with 9th Age include:<br />
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The Line of site rules. In this game you can see through Forests, and even other regiments of troops. It is theoretically possible for a cannon to snipe a lone character 6 feet away, through about 6 regiments of troops, which seems ridiculous and counter intuitive to me.<br />
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The Parry Rule. Worried about your super cheap goblins getting beaten up in combat? Don't worry, just buy them a shield and then your opponents high weapon skill elites are reduced to the same weapon skill when attacking you! I understand the need to make Sword and shield more attractive (actually I don't, but that I think is more a symptom of tournament mentality where everything has to be viable) but this is a very clumsy way of doing it.<br />
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War machine rules are terrible. They can see in any direction, which currently only skirmishers can do and the rules for the area effect weapons are awful. In previous editions of Warhammer you would place a template, which would then have a chance to drift of target and could potentially partially hit your target unit, or hit a different enemy unit or even hit one of you own units, that was part of the risk. Now they either hit, doing a potentially massive amount of hits (The empire mortar can potentially hit 36 models in one hit!) or they miss completely. Once again they can see through everything except hill and buildings and there is no modifier to hit for cover, even cover that would obscure you like a wood. Cannons are the same, with a cannon able to hit anything that is not behind a hill or building, and no amount of cover will protect you, but the cannon is magically inclined to only go the exact distance to match the depth of the target unit, be it one rank or five. Apparently cannons do an extra point of damage to fliers now as well, because erm....no idea, and only cannons get a bonus to shoot at big monsters now. Nothing else does, for some reason.<br />
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Bows and Long Bows now have volley fire (Short Bows don't appear to exist any more, probably because they weren't viable under tournament conditions). This means that an entire unit can fire, again at any target in range and ignoring modifiers to hit from cover. Fifty goblins can stand in a forest and fire fifty shots up out of the forest, hitting anything within range with no minuses to hit them. This has made all the other shooting weapons (crossbows, repeating crossbows, handguns) pretty much redundant.<br />
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These changes stink of alterations for tournament balance, rather than any real thought. 9th Age is the only rules I know of that allow you to see through intervening regiments of troops, and allow you to shoot cannons through friendly troops. This smacks of "we need to make war machine more effective" rather than any other sensible reasoning for it, and it is this sort of thinking that is making me struggle with the game.<br />
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The Dread Elves book is also pretty sub par, with a lot of choices that Dark Elves are supposed to excel at actually being pretty bad. Repeating Crossbows being a prime example of this.<br />
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So far I have played three games, and while Andy is an excellent opponent to play against the rules themselves are proving problematic for me. I am trying very hard to like the game, but it is a struggle. I do realise that the game is a work in progress and is due a big update later on this year, so we will need to wait and see what happens then. It may be the case that the army that I have previously fielded when playing Warhammer is no longer viable which is ironic. My Dark Elf and Orc & Goblin armies have remained largely unchanged through 3 editions of Warhammer, and it is now that we are playing a fan made set of rules that I am finding that some of my units are now redundant, a complaint levelled at Games Workshop many times. I will play a few more games before I call it quits but at the moment I find myself looking at the simplicity of Kings of War or Dragon Rampant, rather than the complexity of 9th Age which is perhaps a reflection of a change in my gaming tastes as much as anything else.</div>
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<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com2tag:blogger.com,1999:blog-7286508172989128872.post-39472629856971518672017-03-14T13:16:00.000-07:002017-03-14T13:16:10.655-07:00Running Rampant.<br />
<div style="text-align: justify;">
I have tried a few of Daniel Mersey's rules before, namely Dux Bellorum and Lion Rampant. Dux Bellorum was ok, but I didn't feel it had legs and the test game of Lion Rampant we tried was a complete disaster.</div>
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I have had Dragon Rampant fro a while but have never done anything with it, but lately I have been playing quite a lot of Fantasy type games and have found them to be unsatisfying, largely due to the endless need to bow to the demands of the tournament mindset. Dragon Rampant is probably as far away from a tournament set of rules that you can get. The game is more of a toolbox, with a series of different profile available to everyone to use, and no strict rules on rules or model range. There is one profile for heavy cavalry, regardless of them being an elf on a horse, Orc on a boar or heavily armoured Knight. The same applies for the Infantry, with an Elf Spearman being the same as an Orc one. These basic profiles can be altered slightly, with a few options or by adding in some fantastical rules such as venomous of flight. There is even no strict rules on the number of models you use. If you want to represent a mighty hero then pick a troop type, modify to taste and then make the unit a reduced model count, represented by a single model. This single model will have the same abilities as a regular unit, but as he is only 1 model he will have the appearance of being a mighty champion. There are also rules for undead and wizards and the book provides a well rounded set of options to create almost any fantasy trope you can think of.</div>
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For our game we decided to have a kinstrife, with me using my Dark Elf's and David bringing his recently acquired Wood Elves. </div>
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<br />
My force consisted of:<br />
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Elite Riders with Fear (the general and his cronies, mounted on Cold Ones)</div>
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Light Spearmen</div>
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Light Missiles (Crossbows)</div>
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Bellicose Foot with Venom (Witch elves with poisoned blades)</div>
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Scouts</div>
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<tr><td class="tr-caption" style="text-align: center;">Dark Elf Deployment</td></tr>
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Dave opted for:</div>
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Heavy Riders (his lord)</div>
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Scouts</div>
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2 units of Light Missiles with Sharpshooter (the ubiquitous Wood Elf archers)</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR-wIu2Bb7wIrK4Gqd-9PtWtXquKmhDdzTDT-Fa0DTiZ3UmPkzpY_oydY7kQQ23b9BKGb8T__bUmEQ-V3AhYZmaSLDuUpGjc1vjx2Ee9z2hxnz7GJzM5O-86N9k0duJ3-i-_EyQWdHVnI/s1600/IMG_20170313_193558.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR-wIu2Bb7wIrK4Gqd-9PtWtXquKmhDdzTDT-Fa0DTiZ3UmPkzpY_oydY7kQQ23b9BKGb8T__bUmEQ-V3AhYZmaSLDuUpGjc1vjx2Ee9z2hxnz7GJzM5O-86N9k0duJ3-i-_EyQWdHVnI/s320/IMG_20170313_193558.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The table, with Dave still deploying his wood elves.</td></tr>
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For our first try we opted for a straight up fight, to get used to the rules. In Dragon Rampant you must successfully test on 2 dice to activate your groups. The target number you need to equal or better depends on the troop type and whether or not they are suited to that kind of action. Elite Riders, being elite need to score a 5 or more on 2 dice to successfully move, while the Scouts, being a bit reluctant to get into any fights would need to score a 7 or above on two dice to engage in any kind of fisticuffs. You select each unit in turn, declare its intended action and then roll your dice. If you succeed then the unit has decided to do as it was told and you can complete the action, be it move, shoot or attack. if you fail to meet the target score your unit fails to activate and your turn ends, handing activation on to your opponent. This means that no action is ever a sure thing, and we had a few instances in our games where bold tactical moves failed miserably as the troops involved decided that the plan looked a little but too risky and failed to activate, handing the initiative over to the other player.<br />
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I expected the activation mechanic to be the cause of a lot of frustration, as it is similar to Warmaster and I depite my best efforts I struggle to enjoy playing that game. My dice behaved though, and I managed a fairly seamless first couple of turns, with an almost 100% success rate on my activations. Dave was not so lucky though and had a few stalls when trying to get off his baseline. <br />
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We ended up deployed in opposite corners and basically swung our forces round to face each other. I had to endure a round or two so shooting, with my spear unit taking heavy casualties and deciding that they had enough and running away, before I managed to get a charge in. <br />
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<tr><td class="tr-caption" style="text-align: center;">Dark Elves move swiftly.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Dark Elves strike</td></tr>
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Combat is fairly simple in Dragon Rampant. Your units roll either 12 or 6 dice, depending on whether or not it if above half strength or half strength and below. The target number you need to hit is dictated by your troop type and whether you are attacking or defending. Light Spearmen, who are defensive in nature need a 4 or better to hit when being attacked, but need a 5 or better when doing the attacking. Bellicose foot are the opposite, requiring a 3 or better to hit when attacking, and a 6 to hit when defending themselves. Every troop type has an armour rating, and it requires that many hits to remove a point of strength from the unit. Elite Riders have armour 4, and so require 4 hits to lose a point of strength, while Skirmishers only have armour 1 and so only require 1 hit to remove a point of strength. A unite will start with either 6 or 12 heath points, and they drop in effectiveness when they drop to half points or below. <br />
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Morale is also very simple, with a test required every time that you take casualties. Once again it is two dice rolled against a target number, as dictated by your troop type minus any casualties. if you get below the target number then the unit becomes "battered" and will start to flee the field, shedding strength points as you go until you manage to rally them. If the result is zero or less then the unit has just had enough and routs from the filed, coming straight of the table.<br />
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The first game resulted in a Dark Elf victory, mainly thanks to me passing a lot of my activation tests. The game did not take long so we decided to have another go. This time Dave changed his army somewhat, swapping out one unit of light missiles for a unite of light spears, while making the other unit of missiles invisible meaning that I was unable to shoot them. <br />
this time we played a scenario, chosen randomly from the back of the book. We ended up doing a treasure hunt, with 10 gems on the table up for grabs. Whoever had the most when all the gem were grabbed would be the winner, and both sides grabbed the same amount then it would default to last man standing. In the end we managed to get 5 gems each and ended up having to fight it out. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaehGAMifML5Gd8LxoeDosKAkqRom6ijeNtTqfLvrppS9DI4K7N-rqdVls1lUnezbo-3aXOx6ZUA8dFbhBVvvl1H5CKoWFEgFPvfdKuhrUjllc2KixnCpQjaowGCrww0DmnqrXNmU2mcg/s1600/IMG_20170313_205434.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaehGAMifML5Gd8LxoeDosKAkqRom6ijeNtTqfLvrppS9DI4K7N-rqdVls1lUnezbo-3aXOx6ZUA8dFbhBVvvl1H5CKoWFEgFPvfdKuhrUjllc2KixnCpQjaowGCrww0DmnqrXNmU2mcg/s320/IMG_20170313_205434.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game 2, looking for treasure.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Wood Elves reluctant to advance.</td></tr>
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Both sides were a bit cautious, and trying to hug the cover. In the end the stalemate was broken when Dave managed 10 out of 12 hits on the unit of Dark Elf Spears, causing the remaining unit to rout from the field. The wood elves seized this advantage and advanced, while the Dark Elves ran fro cover to avoid the invisible arrows raining down on them. In the end the Dark Elves decided enough was enough and advanced with the Knights towards the Elven Archers, while ordering the scouts to get in the way and provide cover. The scouts did this and paid for their bravery with their lives, leaving the Dark Elf knights ready to charge. the Dark Elves promptly failed their Attack Test (probably not convinced that this was where the invisible archers were located), leaving them standing in the open in front of a bunch of Elven Archers. On Dave's turn I expected the worst but he promptly failed his shoot test! The elves were obviously getting a bit jittery about the knights in front of them. Thankfully the Dark Elves came to a decision and charged in next turn, passing their activation test. That was the end of the Wood Elf Archers, and allowed the Dark Elf knights to start to swing round behind the Wood Elf forces. <br />
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<tr><td class="tr-caption" style="text-align: center;">Maintaining Formation</td></tr>
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Elsewhere the Dark Elves were trying to stall the remaining wood elves while their cavalry did their business, but eventually they manage to get stuck in, and with overwhelming numbers on their side the Wood Elves were soon overwhelmed.<br />
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<tr><td class="tr-caption" style="text-align: center;">Scouts out front to create a "distraction"</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Spearelves flee in the face of enemy fire (again!).</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The final showdown.</td></tr>
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So two games of Dragon Rampant in one night, both of which were quite entertaining. My initial impressions are pretty favourable, with the game having some good options and not being subject to min-maxing. I look at the book as more of a toolbox, to create some interesting games with and am already wondering about the possibility of using the rules to visit middle earth with. I was very lucky on both games, with my forces successfully passing more than their fair share of activation tests, while Dave managed to fail more than a few. Having the best troops in the world wont help you if you can't get them to do anything! I am definitely going to try and get some more games in, and see if I enjoy it as much when my troops won't budge of their baseline all game!</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com4tag:blogger.com,1999:blog-7286508172989128872.post-55369988470046046392017-03-07T06:31:00.001-08:002017-03-07T13:40:33.354-08:00Mordheim Season 3, Surrounded!<div style="text-align: justify;">
The Mordheim campaign is getting close to the end now, with only a couple of games left. This weeks games was a witch hunt in the forest, with everyone trying to stop a bunch of witches from escaping off the board. All the usual suspects were here for the game, which was a mostly wooded board.</div>
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Deployment was random and I ended up deployed right next to Andy and his Witch Hunters, with Ian next to him. Rory and Dave were next to each other and the Skaven were opposite me, nice and far away.</div>
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<tr><td class="tr-caption" style="text-align: center;">The Bad Guys</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXV1Ejt6yHgW96pEqIGXSGuJLt8vQY8g33hYfT96OCgYagIfVyRWqaRPlo7qqwYeDHNiLtXAKXxcumC7-93BgxYnMQOlB1ZJUFLIGp4jRvZOkUKMZNIctBf3am2uVp-6W-kX11-3ZgfyU/s1600/DSC00222.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXV1Ejt6yHgW96pEqIGXSGuJLt8vQY8g33hYfT96OCgYagIfVyRWqaRPlo7qqwYeDHNiLtXAKXxcumC7-93BgxYnMQOlB1ZJUFLIGp4jRvZOkUKMZNIctBf3am2uVp-6W-kX11-3ZgfyU/s320/DSC00222.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Witch Hunters</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAGwY0oe5m3pdaIvG6xqkOTfQap5xne7kf84MIDnxLxn2Y7NEpdOT22y-rhwtagGJBeFpLUXjaYvNo1giJiEWQRkfC4N_MMnWGE0HG4-Kacq_mx7LE3T57w-U_U570WpCPLYJXBzOEp_s/s1600/DSC00223.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAGwY0oe5m3pdaIvG6xqkOTfQap5xne7kf84MIDnxLxn2Y7NEpdOT22y-rhwtagGJBeFpLUXjaYvNo1giJiEWQRkfC4N_MMnWGE0HG4-Kacq_mx7LE3T57w-U_U570WpCPLYJXBzOEp_s/s320/DSC00223.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarves</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFfiDReRZlqiYXg04c4yHETbdPTQvMwsoDj1Z4QBALaYdceztikKDb8L1otNz4PfQ0VS-eK8D5Zc14ldm8cXIUXQ6jvzSkmLksKTY68Bm2xyA2tBDsiELlpeK2lKD7WtollFG4ZXMQJLc/s1600/DSC00224.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFfiDReRZlqiYXg04c4yHETbdPTQvMwsoDj1Z4QBALaYdceztikKDb8L1otNz4PfQ0VS-eK8D5Zc14ldm8cXIUXQ6jvzSkmLksKTY68Bm2xyA2tBDsiELlpeK2lKD7WtollFG4ZXMQJLc/s320/DSC00224.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Marienburgers</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmdgNSrK3hz4QASN5bV3JCzXNbnzC2dVZxjjB2N3MLgORCJIz4nOc9N6p3Gq69dJvXNnp6ifi8__7L39WLjSBkf9aTiNBTExmlHe67RgOhmMeGZ15K5PIurxHhQpSn3rxR3EsDBr6Q_Cw/s1600/DSC00225.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmdgNSrK3hz4QASN5bV3JCzXNbnzC2dVZxjjB2N3MLgORCJIz4nOc9N6p3Gq69dJvXNnp6ifi8__7L39WLjSBkf9aTiNBTExmlHe67RgOhmMeGZ15K5PIurxHhQpSn3rxR3EsDBr6Q_Cw/s320/DSC00225.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Protectorate of Sigmar</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8P9EMUyblFzamLVuh8yZt6zCOgrDb2ngbPvz2kX7TtTzT8nXA80rTkH72rRWzOd3LTN7Eyi-hj8PANjAXtdcgksIaD4DbXge6LRPGYpt-PESsuLT2bqZMNtfTXAl2dgY3Wc7-pIy6OQ/s1600/DSC00226.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8P9EMUyblFzamLVuh8yZt6zCOgrDb2ngbPvz2kX7TtTzT8nXA80rTkH72rRWzOd3LTN7Eyi-hj8PANjAXtdcgksIaD4DbXge6LRPGYpt-PESsuLT2bqZMNtfTXAl2dgY3Wc7-pIy6OQ/s320/DSC00226.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skaven</td></tr>
</tbody></table>
</div>
<div style="text-align: justify;">
Early game and everyone advanced cautiously, except for the Skaven as, safe in the knowledge that they were faster than anyone else, and deployed closes to the objective they made a bee line straight for the bad guys. Everyone else advance cautiously, watching the other players. </div>
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My undead advanced, towards the bad guys, with the Witch Hunters sneaking up behind me, and the Dwarves to my left. I was starting to feel a little bit squeezed, as there were opponents on all sides. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj09K5W9qGDQYQA8kBupv7NA3WkIjLdhEl-QTaO5Kf-hXIo4ohBjUrpg65cr9xy5aHPJKU7H0RNzLzC2hZytAlZLe27vPySYP8iFRfjwaAbwpjAKfsF_ZOPw1KfMjDVxdguq1ivSSPFcu0/s1600/DSC00228.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj09K5W9qGDQYQA8kBupv7NA3WkIjLdhEl-QTaO5Kf-hXIo4ohBjUrpg65cr9xy5aHPJKU7H0RNzLzC2hZytAlZLe27vPySYP8iFRfjwaAbwpjAKfsF_ZOPw1KfMjDVxdguq1ivSSPFcu0/s320/DSC00228.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHbEeNPztfK87GtLAbSu0_qMmA-3ROzhLG4v7YmAWKHhRNzPwoXDbx7Lu4rujKk9PcmgcyDt4udgjIbVCXfHmxp-35o7VRCLaw3avYdZp49mg0wjsdAAOBbhJl-KONAcq1AqrReQ7yNMk/s1600/DSC00230.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHbEeNPztfK87GtLAbSu0_qMmA-3ROzhLG4v7YmAWKHhRNzPwoXDbx7Lu4rujKk9PcmgcyDt4udgjIbVCXfHmxp-35o7VRCLaw3avYdZp49mg0wjsdAAOBbhJl-KONAcq1AqrReQ7yNMk/s320/DSC00230.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcAHYIhPkSsAyTZ3cki2sIY5LS56NolcGFBj7GN_IVGntbgut1X0Z_tI677VLI3GV4hWemXtLKvqzVtW0rvQXMPktVRvWwFrZXSumdrXewsRerIRDBy_9b07dzTf6wk9nwC3MpBrrYHkQ/s1600/DSC00231.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcAHYIhPkSsAyTZ3cki2sIY5LS56NolcGFBj7GN_IVGntbgut1X0Z_tI677VLI3GV4hWemXtLKvqzVtW0rvQXMPktVRvWwFrZXSumdrXewsRerIRDBy_9b07dzTf6wk9nwC3MpBrrYHkQ/s320/DSC00231.JPG" width="320" /></a></div>
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<div style="text-align: justify;">
In the end I had to split my forces. I sent the ghouls and Dire wolves ahead to try and clear some of the baddies out of the way, left the slow moving zombie at the back to try and distract the witch hunters and then formed a firing line with me heroes to try and pick off some of the Witch Hunters before engaging in the inevitable melee. I thought this was a sound plan given the circumstances but in the end it didn't quite work out that way. My ghouls and dire wolves failed to inflict any damage on the bad guys, despite having 13 attacks between them, and my shooting was also very disappointing, with only a single Witch Hunter falling to a couple of round of shooting.</div>
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</div>
<div style="text-align: justify;">
Elsewhere the Skaven were making short work of the remaining witches, mobbing them with their huge warband. the dwarves continued to advance up the board and the Marienburgers and Protectorate of Sigmar started to fight each other. The Witch Hunters had a couple of rotten turns trying to get rid of my zombie, before losing patience and mobbing him with a large chunk of his warband.</div>
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</div>
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I eventually managed to clear out the two Wargs I was fighting and managed to charge a couple of witches, taking them out of action, but the Dwarves and Witch Hunters were by now breathing down my neck, and the Skaven were mopping up the last of the bad guys, giving them a clear run at my warband.</div>
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</div>
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Andy duly did this, charging in with a rat Ogre and another Skaven, with the rest failing their fear tests. that was until Rory reminded Andy that an item he had picked up negated the fear causing effects of Undead for the bearer and everyone within 2", while also giving the wielder +1 to hit undead. The one weakness the Skaven had to the undead was the fear tests and low leadership the Skaven had and that was now effectively negated. Predictable the Skaven rat Ogre made a mess of my warband and I decided that I did not fancy fighting three warband at once with only 6 models left and called it a night. </div>
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<div style="text-align: justify;">
By this time the Protectorate of Sigmar and Marienburgers had also given up leaving just the dwarves and witch hunters to fight the Skaven. The Witch Hunters had a good go at the Skaven, and despite high casualties managed to force them to make a break test, which being Skaven they duly failed. This left the Protectorate of Sigmar and Dwarves on the table. The Dwarves were fresh, having basically spent the entire game moving up the board and not much else, so the witch hunters decided to call it a day, leaving the dwarves the winner by default.</div>
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So another miserable performance from my Undead, although I feel they were really up against it. Thankfully no casualties this time and with all six heroes surviving a good tally of loot was found as well. As usual the Skaven ran ahead of everyone else, hovered up everything and then failed their break test as soon as they reached the limit, while everyone fought amongst themselves until it was only one warband against the Dwarves, whom everyone avoided for the whole game due to their slow speed. That is pretty much the pattern for this Mordheim campaign now, and I don't think that it is likely to change now, with only two games remaining. I think I will spend the last two games just picking fights with other warbands, and not bothering with the missions as every time I try and complete the game objective it ends badly.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com4tag:blogger.com,1999:blog-7286508172989128872.post-58684231525024854932017-03-02T11:51:00.000-08:002017-03-02T11:51:05.776-08:00Aliens VS Predator<div style="text-align: justify;">
We managed to have a game of the Aliens Vs Predator boardgame this week, using the v2 ruleset.</div>
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I selected Mission 5, as every player then had a set of objectives, rather than one player just trying kill as many models as possible while the other had to move around the board. This time:</div>
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<br /></div>
<ul>
<li><div style="text-align: justify;">
The Marine had to place explosive charges at 3 of a possible four locations.</div>
</li>
<li><div style="text-align: justify;">
The Aliens had to collect three out of four eggs on the board and deliver them to the engine room</div>
</li>
<li><div style="text-align: justify;">
The Predators had to carry their infected colleague to the medical bay and extract the infant alien before it could hatch.</div>
</li>
</ul>
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This changed the dynamic of the game a lot, with all three players all focusing on their mission objectives and trying to avoid getting into a fight. Even the Predator's. usually a powerhouse in this game were trying to keep a low profile. The Aliens were the only ones being aggressive, but I think this was mainly due to that fact that they were quite spread out and had numbers to bear. The Aliens even managed to kill a Predator in combat, which is the first time that has happened. Casualties were light in this game, with only one marine being killed, about half the Aliens and one Predator but it was still a very close game. Despite the efforts of the Aliens to slow everyone down we ended up in the odd position where at the start of the final turn everyone was one activation away from winning the game, so whoever rolled for initiative would win the game. In the end the Marines rolled the highest and won the game, but it was a close run thing.</div>
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This was probably our closest game yet and one of the most entertaining, with everyone focused on their objectives. The Predators didn't have it al heir own way either, and actually failed a few armour saves. </div>
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I am still waiting to received the rest of my kickstarter for this from Prodos, but things seem to be moving again, with the impending release of the 2nd edition of the boardgame, plus the wargame rules so I am hopeful that I will be able to get the rest of my pledge later on this year.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-25352114440342295142017-02-21T07:12:00.003-08:002017-03-01T05:45:55.808-08:00Return to 9th Age<div style="text-align: justify;">
This week saw another trial of the 9th Age rules, which is the fan set of rules created after GW killed of 8th edition. It was a return match against Andy and his Empire, with me opting to again use my Dark Elves.</div>
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</div>
<div style="text-align: justify;">
This time I decided to field a full MSU force, with no unit being bigger that 10 models. Andy had changed his force slightly, opting to drop the second unit of knights for two units of Pistoliers, and replacing the Greatswords with a big unit of Halberdiers. This left him able to field four characters, with 2 in his main unit of knights and 2 in his big units of halberdiers. </div>
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</div>
<div style="text-align: justify;">
I had a total of 15 small units, and was hoping to do some movement and manoeuver nonsense, but alas it didn't quite work out that way. </div>
<div style="text-align: justify;">
</div>
<div style="text-align: justify;">
Deployment was fairly standard, with the majority of my units occupying the centre , with my Bolt Throwers on my left ready to deal with the Empire Knights, and the Cold Ones on my Right in a position to tackle the Demygryph Riders. </div>
<div style="text-align: justify;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJtVLRVdbnR-vnRZ-lLfD_xDAlC89qsg8quq17hqeqRoXxDc0TdwRmCshvR66bTAmKrj0B7ndp0iYCL1rEWciATqwyC_RhjsGbSYm1zxTSP-tSX2J7X0qvvMnRVNurXzL5VTUCzbgONg/s1600/IMG_20170220_201639_resized_20170221_102338512.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJtVLRVdbnR-vnRZ-lLfD_xDAlC89qsg8quq17hqeqRoXxDc0TdwRmCshvR66bTAmKrj0B7ndp0iYCL1rEWciATqwyC_RhjsGbSYm1zxTSP-tSX2J7X0qvvMnRVNurXzL5VTUCzbgONg/s320/IMG_20170220_201639_resized_20170221_102338512.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dark Elf deployment</td></tr>
</tbody></table>
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<tr><td class="tr-caption" style="text-align: center;">Empire Deployment</td></tr>
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I had a couple of new units that I wanted to try out this game, including the Warlocks, Executioners, Sisters of Slaughter and a chariot. Andy got the first turn and romped his army down my throat, with both units of Pistoliers getting within shooting distance of my troops. In his opening shooting phase things got pretty bad for the dark elves, as the cannon managed to one shot a bolt thrower, and the mortar landed a direct hit on the Executioners, killing 6 and causing the rest to panic. they never rallied and promptly fled from the table in my first turn. In addition to this the Pistoliers killed 4 out of the 5 warlocks. This left me with the no left flank, and I hadn't even rolled a dice yet!</div>
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Seeing the way this was going in my turn I advanced as much as I could in the centre, my left had nothing left to move and my Cold One Knights advanced while staring down the Demigryph Knights. The harpies advanced, trying to get into the Empire back line and try to deal with annoyingly accurate artillery. My shooting was fairly average, and I managed to deal with the Pistoliers on the right flank, strip a few ranks from a unit of spearmen and that was about it. My bolt thrower failed to do any damage to the knights though, making a bad situation even worse. my Corsairs with Hand Bows advanced and shot at the Pistoliers on my left flank, inflicting 2 kills.</div>
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Empire turn 2, and the knights charge my badly out of position Warlocks, catching when they turned to flee. One unit is spearmen charged a unit of Witch Elves and the Demigryph Knights sat on the hill, quite content to wait for the Cold One Knights to make the first move. the empire war wagon (I forget its name) charged the Harpies, who fled but were caught and wiped out. The Empire shooting proved decisive again, with the cannon taking out the other bolt thrower and the Pistoliers killing 5 of the Dread Elf Corsairs. Andy at this point felt the need to apologise for the way the game was going.</div>
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The witch Elves managed to fight the spearmen in the centre to a draw, mainly thanks to some impressive armour saves on his part.</div>
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Dark Elf turn 2, and things were getting desperate. In an effort to inflict some casualties and salvage my game I charged the second unit of Witch Elves into the Halberdiers, and moved the Sisters of Slaughter round ready to receive the charge from the incoming Knights. My shooting was again fairly average, with some casualties inflicted on various empire units, but not enough to make any big difference. Andy finally had some average luck and I managed to break and run down the first units of Spears, while my second unit of Witch Elves inflicted eleven casualties on the Halberdiers, before being wiped out. My remaining Corsairs opened fire at the Pistoliers again, inflicting 4 wound, and Andy duly saved every single one on them even though he was needing 5's or 6's. </div>
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Empire turn 3 saw the knights charge into the Sisters of Slaughter, and the spearmen on my right flank catch the chariot off guard and managing to charge it. In the shooting there were not many targets, with Pistoliers killing all but one of the Corsairs, before the super accurate laser guided cannon took the head of the last one with a precision shot. Luckily the mortar misfired this time.</div>
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In the combat phase the chariot manage to see of the spearmen, running them down, while the Knights managed to beat the Sisters of Slaughter, but not by much thanks the their ward save who then held to fight another round. </div>
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Dark Elf turn 4 and things were getting even more desperate as I was rapidly running out of troops. The Chariot charged the empire war wagon, which was right in front of it, and not much else moved. In the shooting phase the Crossbows fired at the advancing Halberdiers, trying desperately to get Andy to fail at least one panic test, but with no success. the sisters of Slaughter managed to hold of the knights of for another turn, although the Cult Priest was killed in the process. the chariot did not manage to quite kill the war wagon, but it did rout from combat, fleeing from the field though so some small mercy.<br />
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<tr><td class="tr-caption" style="text-align: center;">Boxed in</td></tr>
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Empire turn 5 and there was not much movement. The Halberdiers charged the first unit of crossbows hiding in the woods and that was about it. The Empire Knights managed to kill off the last of the Sisters of Slaughter, while the Halberdiers wiped out the Crossbows. True to form the cannon pivoted and killed the chariot with one shot, leaving me with pretty much no troops left on the field. </div>
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Dark Elf turn 5 and there wasn't much left to do. the Cold One knights attempted a long charge ta the Demigryphs, which failed. The Dark Riders charged the empire mortar and the remaining Witch Elves charged the flank of the empire Knights. Shooting achieved nothing and in the ensuing combat the Dark Riders failed to kill the mortar(!) and the witch elves managed to kill the last of the knights, but were then done over by the remaining characters.</div>
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<tr><td class="tr-caption" style="text-align: center;">Empire mopping up.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Near the end now.</td></tr>
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We called it quits there as there really wasn't much left for me to do at this point. A clear victory for the Empire.</div>
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So second game in and not really a great test. Andy's dice rolls were so extreme that I had pretty much lost the game in the first turn, although I still made quite a few mistakes with movement. think I might have pulled it out of the bag but I wasn't aggressive enough. Having a unit of Cold One knights, including two hefty characters spend the game staring across the table doing nothing is probably not a great use of points (and they were worth a lot). The executioners never got to do anything at all, but the Sisters of Slaughter were the stars, really saving my night by holding up the big knight unit for a couple of turns.</div>
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My main issues this game were the empire artillery and the empire characters. If it weren't for the presence of the double characters in the main empire combat units the combats would have gone differently and I will need to find a way to deal with characters for the next game. Perhaps give an assassin a trial. </div>
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I think leaving the general with the cold ones was also a waste, and he would have much better used in the centre, where he could have started dealing with the empire characters. I am also pretty rusty at the positioning of units, and lost a few of them due to not thinking ahead properly but that is something that I will relearn with time. I always used to position units by thinking one turn ahead, and have lost the habit of doing that. the cold one Knights are a classic example of this, as they did nothing all game due to my inability to work out how to get them into position to get the charge, which their lances require. I would like to split them into two small units but I think the stupidity would then cause me problems.</div>
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As for 9th age itself there are still a few things that bug me. The super accurate cannons are annoying, although in this game Andy was very lucky, hitting with every shot and doing maximum damage every time, but it still seems a bit off. The line of sight rules are very odd, with war machines able to shoot through woods, and even friendly troops with reduction in accuracy. In 8th edition you could shoot a mortar or catapult indirectly, but your chances of hitting were much reduced. Also the lack of templates is a bit sad as well, with mortars and stone throwers being pretty much digital, with either a hit or a miss. the scattering templates were much more entertaining to use due to the risks involved. I dint bring any magic this time, as I don't thing it is worth the cost you pay, especially for elves as they suffer horribly from miscasts and I cant say that I noticed its absence much.</div>
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There are still some odd things in the Dread Elves army book as well, that I think need addressed, such as cult units losing Killer Instinct and some dodgy points values. There doesn't seem to be any particular reasoning behind this, and I would be curious to know why they did that. I imagine the answer would probably be "balance issues". </div>
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Its still good to be playing Warhammer again, which has been my main game for a long time, even though I grumble about the rules a bit (or a lot!) and I've got to give credit to Andy for putting up with it (me) and remaining a gentlemen throughout.</div>
Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com2tag:blogger.com,1999:blog-7286508172989128872.post-27454890026096153682017-01-31T13:54:00.007-08:002017-01-31T14:00:42.013-08:00Going Rogue<div style="text-align: justify;">
The club had a large scale test of the new Rogue Stars rules from Osprey. We had 10 players in all, each one interested in giving the rules a try.</div>
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The Rogue Stars rules are from the same stable as the Song of Blade of Heroes rules, and share some similarities. As usual I found myself caught short and opted to make a force using whatever models I could quickly find. This turned out to be the Aliens vs Predator game so I managed to quickly gather a force together consisting of 2 Predator's and a couple of Predator Hounds. The Rogue Star rules aren't really intended to be used to create dogs, but I managed to shoehorn some dogs in by making sure they only had traits and no equipment.</div>
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My opponent had taken one of the lists form the back of the book and modified it slightly to accommodate his chosen figures correctly. Rogue Stars is more of a toolbox for tabletop based roleplaying games, and to reflect this there are a large amount of table sin the book, one for scenario, one for location and one for any complications. We rolled for scenario and ended up with Hostage, which looked a bit complicated for out first game. We rolled again and got Gladiatoral Combat. Even Worse. In the end we opted to just go for a simple raid, with the attackers (my Predators of course) trying to push the opposing forces off the table within an hour. We waived the hour limitation, as it was our first game. My opponent had the luxury of deployment and occupied a couple of buildings, while I attacked from my table edge.<br />
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Rogue Stars has a simple activation system. One player is active while the other is reactive. As the active player you select a model and declare how many actions you are gong to attempt, up to a maximum of three. You then roll a D20 for each action, with a target number of 10 or above. For each success you can the perform one action. For each of these die roles that fails your opponent gets a reaction die, which he can then use to attempt to activate one of his models, or steal the initiative, becoming the active player instead. Every time you perform an action you receive a point of "stress". These stress points make it harder to activate your models, as each one gives you a minus to your activation roll. You can keep on attempting to activate your models indefinitely, until your opponent steals the initiative or you relinquish intuitive to your opponent. The only way to get rid of your stress points is to end your turn, or have it stolen at which point all your stress points are removed. It is theoretically possible to keep activating your forces for a long time, with individual models activating multiple times, but eventually you will build up so much stress you wont be able to achieve anything. <br />
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In our game my die rolls were pretty awful and I gave away lots of reactions to my opponent while just trying to move. After a change of die things heated up pretty quickly, with one of my dogs being psychically controlled, until the psyker was shot by a Predator. That predator was in turn killed by the big robot with the laser cannon hiding in the shed. We managed to get the feel of the rules pretty quickly, and while there are potentially a lot of rules in the book, you will only ever need to remember the select few that apply to your squad. In the end we ran out of time and had to halt with 2 Predators left on the table and my opponents big stompy robot.<br />
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So not a bad introduction to Rogue Stars, and the general feeling seemed to be quite positive. The rules seemed pretty easy to get the hang of, although I really struggle with games where you have to roll a die to be able to activate your troops. It is the same reason I am not too keen on Warmaster or Dragon Rampant. It can lead to some very frustrating games, as indeed this one proved to be in the early stages of the game.<br />
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There is lots of flexibility in the rules, with the author adding more traits all the time via facebook. I see there being two strengths to these rules. The first is the level of interaction. At no point in our game did either myself or my opponent feel disengaged from the game, or that we were just spectating while the other person took their turn. This is a good thing and keeps all parties involved. The second strong point is the sheer flexibility of the game. The warband creation rules are very broad, with the ability to create almost anything, and use any models. the sheer variety of models on show during our test was testament to that. We had 40k Imperial Guard, 40k Necrons, Void Miniatures, AvP miniatures, and a few others I cannot remember the name of.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc524kswyc_JU0fN0N1JM7JuABpYadNdn7VsujYLG9Rxrvdt_84_JNpznKGuIB6oO7EAMdt6oH9dJZoA47DFpTvAnr2rdzXjCSKrM25DtciVqivS10RVQ7z6qXcoT5slxb49Ys4v2OCc/s1600/DSC00211.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVc524kswyc_JU0fN0N1JM7JuABpYadNdn7VsujYLG9Rxrvdt_84_JNpznKGuIB6oO7EAMdt6oH9dJZoA47DFpTvAnr2rdzXjCSKrM25DtciVqivS10RVQ7z6qXcoT5slxb49Ys4v2OCc/s320/DSC00211.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Psychic Apes!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3BRklgGACUTrMvrOa3fdGG6Ynkk_w1ZikMR5rtGgLQWmHFE_xQ-QHPlDUZJKVu3Z9MvV1yLXP9Mzv1nxt6W45IOlpBv6ofYQqGm5xYX7hd4TXtwaWapnVFhiwFbKqOK7AVns1R626WOQ/s1600/DSC00212.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3BRklgGACUTrMvrOa3fdGG6Ynkk_w1ZikMR5rtGgLQWmHFE_xQ-QHPlDUZJKVu3Z9MvV1yLXP9Mzv1nxt6W45IOlpBv6ofYQqGm5xYX7hd4TXtwaWapnVFhiwFbKqOK7AVns1R626WOQ/s320/DSC00212.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Predators</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWkujOlJS6dYxOoH1uHQOuPRBpJQzFfNMkRmkrHpD4n-miV1RuNEe3K_EQVZ_WP2ffrTs8veQtMbSvSycAUG7uXpwgg2kM38kuO966t4RkFzrzL5kCppfUR2CxG69qReReO6McTAR7zpU/s1600/DSC00213.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWkujOlJS6dYxOoH1uHQOuPRBpJQzFfNMkRmkrHpD4n-miV1RuNEe3K_EQVZ_WP2ffrTs8veQtMbSvSycAUG7uXpwgg2kM38kuO966t4RkFzrzL5kCppfUR2CxG69qReReO6McTAR7zpU/s320/DSC00213.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Imperial Guard</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOxUDkiLJnK9ZyGnPArbF2qwh_08YACQulJ_9TjG90q0gOxR3P5Jt_9BMAnhR4eA_3BJeAh-UknXtPa8nbpC8TDWg9g7yA_bRkDyBtil96VF81iY1kGudOGCTbgZvR5pu2GtfQx9-1CU/s1600/DSC00214.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOxUDkiLJnK9ZyGnPArbF2qwh_08YACQulJ_9TjG90q0gOxR3P5Jt_9BMAnhR4eA_3BJeAh-UknXtPa8nbpC8TDWg9g7yA_bRkDyBtil96VF81iY1kGudOGCTbgZvR5pu2GtfQx9-1CU/s320/DSC00214.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Necrons</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEHAxA1gmzw6ecfy0zICaoUL0Xiz21vp7xNPP-loUJvhHanCM5XajXkvPxS1DtU3RXA5Ubi5FO6qZZmm9wil73lXC_YasN1Tm4ldryiYQtYlc8U5tmXRkMxczpV-z4Qi5lWFOK2fFxats/s1600/DSC00215.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEHAxA1gmzw6ecfy0zICaoUL0Xiz21vp7xNPP-loUJvhHanCM5XajXkvPxS1DtU3RXA5Ubi5FO6qZZmm9wil73lXC_YasN1Tm4ldryiYQtYlc8U5tmXRkMxczpV-z4Qi5lWFOK2fFxats/s320/DSC00215.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ion Age</td></tr>
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I think the game will have some legs at the club, with already some talk of a campaign. The trick will be to use the tools in the game to create a warband of characters and then use the rules to tell an interesting story. If you want to use the rules to create the most powerful warband possible and crush your opponent then these are probably not for you, plus you wont make many friends.</div>
Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-7554783890151054222017-01-25T06:01:00.001-08:002017-01-25T15:55:44.237-08:00Age of Sigmar<div style="text-align: justify;">
This week Ian and I gave Age of Sigmar another try. Ian has had a few more games than me so it should be an interesting learning experience. I opted to dust off my very old Orc and Goblin army, which has not seen the table in a long time, while Ian brought his Ogres.</div>
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I took a mix of everything:<br />
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30 Orruks with Spears</div>
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30 Orruks with Bows</div>
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40 Moonfang Grots with Spears</div>
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10 Boar Riders</div>
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20 Ardboyz</div>
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4 Grot Fanatics</div>
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1 Doom Diver</div>
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2 Orruk Warbosses</div>
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1 Moonfang Warboss<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiDc2hVoSJtsXwtK4jcLIpY9nPPhuUI2oB8EsSSYUY8YfwPOI6unqqW37z6Y5lVyWLnS4zLR4XaR0sN6WKHZaF3S-5b4mrO3CD-FHrsKGruQ-4exkHoMWvUeG5AS9mFBQEg5TEwVkgyp4/s1600/DSC00183.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiDc2hVoSJtsXwtK4jcLIpY9nPPhuUI2oB8EsSSYUY8YfwPOI6unqqW37z6Y5lVyWLnS4zLR4XaR0sN6WKHZaF3S-5b4mrO3CD-FHrsKGruQ-4exkHoMWvUeG5AS9mFBQEg5TEwVkgyp4/s320/DSC00183.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Orruk Deployment</td></tr>
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Ian brought:</div>
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6 Ogors</div>
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6 Ogors</div>
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9 Ogors</div>
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20 Grots</div>
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1 Thundertusk</div>
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1 Ogor</div>
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2 Wizards</div>
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2 Tyrants<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2dtM7UvyUUxctfqOi6w0Y8ruuk4c6DaFy9CNCetahmcGxZ0QWp6ZpSJ0EUPgZhDgHOKszLDGZh8gJMDs3klicQqtRy2C5uIa0RDvgrVV_4_B389FTKnBCAyDO5pOzTtbexRJNYQYxmhY/s1600/DSC00182.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2dtM7UvyUUxctfqOi6w0Y8ruuk4c6DaFy9CNCetahmcGxZ0QWp6ZpSJ0EUPgZhDgHOKszLDGZh8gJMDs3klicQqtRy2C5uIa0RDvgrVV_4_B389FTKnBCAyDO5pOzTtbexRJNYQYxmhY/s320/DSC00182.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ogor Deployment</td></tr>
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I don't really have any Age of Sigmar stuff, apart from the Generals Handbook so was relying on he free app on my phone for the stats. We opted for a random scenario and got "Gift from the Gods", which involved getting victory points from controlling some meteors that impacted on a random part of the battlefield on turn 2.<br />
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I deployed fairly evenly across the board, with my boar riders and archers on my right flanks, and the other Orruk unit on my left, next to the Ardboyz. The grots held the centre. Ian deployed his army fairly centrally. I wont the roll off for first turn and legged it up the table, trying to get to grips with the Ogors. My shooting proved ineffectual, with the Doom Diver missing and half of the Orruks being out of range thanks to their dismal 18 inch range. In Ian's turn he got stuck in, with one unit of Ogors managing to charge my Ardboyz. Combat in Age of Sigmar is a bit odd as you take it in turns to select a unit to make its attacks, so the order in which you choose your units can be quite important. To cut a long story short the Ogors made a mess of my Ardboyz, killing quite a few with not very many losses in return. This game seems to be all about what buff you can add to units, and the Ogors seemed to get quite a few. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJkybKuO3lkui47oCqtssUHnxUHY-vvxUuGg5wS6Hx3_3Vz6R3DgtJ2mbdkKtGYNPjtgKY2jMTBRgomsipKqqRgmvYeFXNj50SK5cg1Y3xpjB6Dfs9JwsDG_BYpKGwtct97CGBbNqxc8/s1600/DSC00186.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJkybKuO3lkui47oCqtssUHnxUHY-vvxUuGg5wS6Hx3_3Vz6R3DgtJ2mbdkKtGYNPjtgKY2jMTBRgomsipKqqRgmvYeFXNj50SK5cg1Y3xpjB6Dfs9JwsDG_BYpKGwtct97CGBbNqxc8/s320/DSC00186.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How many attacks?</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi77-HhDuw5aGPXQACRUSx98vjiyhyd_DCaYUi4j3gGD-JqrF-YPt2iEfyax77lOVk1tg4QME5RFIwY5u_a7tJJOcxsnjBrkHAuLKuxxqDPXNdGNnIubfUYUzbMcU8wfy5Ux0mtRkZ7Lvc/s1600/DSC00187.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi77-HhDuw5aGPXQACRUSx98vjiyhyd_DCaYUi4j3gGD-JqrF-YPt2iEfyax77lOVk1tg4QME5RFIwY5u_a7tJJOcxsnjBrkHAuLKuxxqDPXNdGNnIubfUYUzbMcU8wfy5Ux0mtRkZ7Lvc/s320/DSC00187.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tally Ho!</td></tr>
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Turn two and I won initiative and decided to get stuck in. the Boar riders charged Ian's Grots, the second large units of Orruk Spears charged in to help the Ardboyz, as did my general. the Moonfang Grots had advanced to the centre of table and hidden in a wood, but decided now was the time for the fanatics to strike. the four of them popped out of the units and managed to charge the Thundertusk, but fluffed all their attacks, inflicting only three wounds. On my right I kept on at the Pgor units with my Ardboyz, finding them to be a tough nut to crack.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKFQil6_Pd9GUudf7prHHRzcmMMF6Nx88yhwq8u8u_GrX6CluXUCc6fab8JrGq2H4BFTIjS8p7DFXn8GIQUlNnyRUOZ6AfMN7qCwdXYzxvw6kOnGsm7em3nY7TLgIkzxLf2Xvl1NN7HM/s1600/DSC00188.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKFQil6_Pd9GUudf7prHHRzcmMMF6Nx88yhwq8u8u_GrX6CluXUCc6fab8JrGq2H4BFTIjS8p7DFXn8GIQUlNnyRUOZ6AfMN7qCwdXYzxvw6kOnGsm7em3nY7TLgIkzxLf2Xvl1NN7HM/s320/DSC00188.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still at it....</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEOtnkOakJjkM4koHar4a6pXqZtRFknRPU-YdkqAcgyF86r7-ebbmuLKML-3vv0JFa4C5PGWhqU6_Q1H3gcHcoRWlIzvmkbZLGR5K6vD15T3HpMo3sjKO_Xlir7ub8fPDJ8OY_234Q30o/s1600/DSC00189.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEOtnkOakJjkM4koHar4a6pXqZtRFknRPU-YdkqAcgyF86r7-ebbmuLKML-3vv0JFa4C5PGWhqU6_Q1H3gcHcoRWlIzvmkbZLGR5K6vD15T3HpMo3sjKO_Xlir7ub8fPDJ8OY_234Q30o/s320/DSC00189.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of useless archers...</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTK60q3VVFy63MNMxMXkuI3UH4qWigj_tXigUljSB0ZVoo7YX5maiUTTq6Hua-uDmLGQTWzMRzMCsLu3PmV0k2n9xaOT_bbJyvf_uJdUrZFZnRStM5f_1wAVH6CxxXDyNJePxhp6g96M/s1600/DSC00190.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKTK60q3VVFy63MNMxMXkuI3UH4qWigj_tXigUljSB0ZVoo7YX5maiUTTq6Hua-uDmLGQTWzMRzMCsLu3PmV0k2n9xaOT_bbJyvf_uJdUrZFZnRStM5f_1wAVH6CxxXDyNJePxhp6g96M/s320/DSC00190.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hiding in the woods</td></tr>
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In Ian's turn he charged with everything he had. ON my right flank his rampaging Orruks inflicted 24(!) kills of my poor unfortunate Orruk archers. In the centre he inflicted 19(!) kills on the poor Moonfang Grots. My army was disintegrating before my eyes! We managed another turn but there was pretty much nothing I could do and by the time we finished I think I had about 8 models left on the board, while only inflicting minimal casualties on the Ogors.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmPI6sHQncPERAftRUG1NCXLFrA-Rh5Y6m4Hm9PcLYlFP3-uVjEBoqUAg1yIMTg4yQ8OFpJ53hPJ9bbZOUYvmrDE-09C0mkKLZqgCUw5w2aceZufmOtHiXqmm-S0jJJ0s46-HgpqiMbE/s1600/DSC00191.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmPI6sHQncPERAftRUG1NCXLFrA-Rh5Y6m4Hm9PcLYlFP3-uVjEBoqUAg1yIMTg4yQ8OFpJ53hPJ9bbZOUYvmrDE-09C0mkKLZqgCUw5w2aceZufmOtHiXqmm-S0jJJ0s46-HgpqiMbE/s320/DSC00191.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Just before I removed a very large pile of casualties</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVV-LM7szhCRMPfwjQvVfI0W0JmFJG3P6sVzmnUDZCrQr8e80H7mCh80Sd_vscQA8uKLSBcOOogQdZYihj3iF4so_6NiIPtVcKU9FfKwtNI1gkcM1q42lS8da51Hwl3WLneAPd9H0u9s/s1600/DSC00192.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVV-LM7szhCRMPfwjQvVfI0W0JmFJG3P6sVzmnUDZCrQr8e80H7mCh80Sd_vscQA8uKLSBcOOogQdZYihj3iF4so_6NiIPtVcKU9FfKwtNI1gkcM1q42lS8da51Hwl3WLneAPd9H0u9s/s320/DSC00192.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And again!</td></tr>
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So not a great result for the Orruks, but in interesting learning experience for me. There are a few things I would have done differently here. the Orruk Archers were useless, as were the Fanatics, Doomdiver and Moonfang Grots mob. I didn't bring a wizard, although that was mainly due to the Orruk wizard being pretty poor. I didn't really pay much attention to the various buffs and bonuses that you could perform, which left my army at a disadvantage.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNWs7zvf6n3rrc2IWatfc4-94-6n3ci1UIVTYToQ4Dy2FR-c09UB8bqgcBUpCBoJvABDp_llf8BkW6ETbYX2sXMXwk9clNBY7evmXWNhY3giDctOhhtkYHiEBgX9eNTtlsX5rYhsSP2xE/s1600/DSC00194.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNWs7zvf6n3rrc2IWatfc4-94-6n3ci1UIVTYToQ4Dy2FR-c09UB8bqgcBUpCBoJvABDp_llf8BkW6ETbYX2sXMXwk9clNBY7evmXWNhY3giDctOhhtkYHiEBgX9eNTtlsX5rYhsSP2xE/s320/DSC00194.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not many Orruks left now!</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5CMoryQ5hLl4iV_5xsvRapmQn3WfSntDjkmRUCl7nzMX_VVPrPwTrp5o47pk3j81HJOR7qdWRTuxjmY5TS_fKYEiKc6P0bf2PMFzz72rzFuB4OsW1FZNOHGr00hsShJXtkq8mc8l8jdo/s1600/DSC00195.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5CMoryQ5hLl4iV_5xsvRapmQn3WfSntDjkmRUCl7nzMX_VVPrPwTrp5o47pk3j81HJOR7qdWRTuxjmY5TS_fKYEiKc6P0bf2PMFzz72rzFuB4OsW1FZNOHGr00hsShJXtkq8mc8l8jdo/s320/DSC00195.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mopping up the last few models...</td></tr>
</tbody></table>
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</div>
<div style="text-align: justify;">
</div>
<div style="text-align: justify;">
Age of Sigmar itself had a part to play here as well, as the rules certainly favour large multiple wound models much more that horde style armies. With larger models you are better able to bring your attacks to bear, as there is less need to try and get 30 models into weapon range. You are better able to resist damage, as you only lose any combat ability when you have lost 4 wounds, plus it takes 4 wounds to reduce your units attack total by three, whereas a horde is losing an attack per wound suffered. The moral rules are a massive problem for hordes as well. In the game you test whenever you suffer casualties. You roll one die and add the amount of casualties you suffer. For every point this exceeds your bravery by another model runs away. When you have a bravery of 5 and just suffered 20 something casualties it is pretty obvious what the end result is gong to be! In the end the Ogors seemed pretty indestructible to me, but that is usual when playing a new game.<br />
<br />
<br /></div>
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<div style="text-align: justify;">
I will definitely play the game again, but will be a bit more mindful of how everything fits together. There are some very odd points values in the Generals Compendium though, and I hope they will be corrected in the hinted at annual revision coming soon.</div>
<div style="text-align: justify;">
</div>
Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-46724855770871215972017-01-17T06:15:00.002-08:002017-01-17T13:09:41.706-08:00Mordheim, Season3, Game 7<div style="text-align: justify;">
The club Mordheim campaign rumbles on, with all 6 players assembles for this months instalment. This was to be a dungeon delve, with us all trying to locate a certain piece of treasure, while trying to survive the denizens that lurked in the darkness.</div>
<br />
Assembles were:<br />
<br />
My Undead<br />
Andy's Skaven<br />
Dave's Marienburgers<br />
Ian's dwarfs<br />
Rory's Protectorate of Sigmar<br />
Andy's Witch Hunters.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdHV_GZtk7wDhvOCXx1-JLmuuyh7wsGYVdy4PQSSB1LFzlK8OF2y_Ss6d2FKZFzK6sP3kG9tXv-yWvHT0hK5SZDRgBirrxM4IjsfDySWzVf9JJES8noiCse1AG0-W8OLctt1cH3TrRT_U/s1600/DSC00157.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdHV_GZtk7wDhvOCXx1-JLmuuyh7wsGYVdy4PQSSB1LFzlK8OF2y_Ss6d2FKZFzK6sP3kG9tXv-yWvHT0hK5SZDRgBirrxM4IjsfDySWzVf9JJES8noiCse1AG0-W8OLctt1cH3TrRT_U/s320/DSC00157.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Protectorate of Sigmar</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0kRu2N37irn3aEGhAfdok5fySD8RV5gxppAJqW84Tp8HScaBvdnkrAk5eJ1rVyhIE5bLGH8TC6qrjzwvV9VgKu1ixMVZmnLWu5911hqmMAIItAOtziPiWgQ-fFjfLE8WaWTgKTzmZ7U/s1600/DSC00159.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0kRu2N37irn3aEGhAfdok5fySD8RV5gxppAJqW84Tp8HScaBvdnkrAk5eJ1rVyhIE5bLGH8TC6qrjzwvV9VgKu1ixMVZmnLWu5911hqmMAIItAOtziPiWgQ-fFjfLE8WaWTgKTzmZ7U/s320/DSC00159.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarfs</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi87RfH4pxK0g9CyWTIVxYpJK9r9UKJnLGrc-WG0TKd7E_zD3hoSkfsZOeO9nA3Rezq7lcN8LHw9tmCKW-8pFpy8FyDx6r51KhWTiFg0-V9Xzt7lF51pS3bNRR31Fmudf2xbOQaHyy3x3I/s1600/DSC00161.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi87RfH4pxK0g9CyWTIVxYpJK9r9UKJnLGrc-WG0TKd7E_zD3hoSkfsZOeO9nA3Rezq7lcN8LHw9tmCKW-8pFpy8FyDx6r51KhWTiFg0-V9Xzt7lF51pS3bNRR31Fmudf2xbOQaHyy3x3I/s320/DSC00161.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Marienburgers</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIgIoj0RiU-Ve5MbPzEIiKuHP7ywcQIGxzOfR98wVP3misazfHC5eIfLcCZgZccE27FmlxynYb8g0KcWF9iHKw1O-C4rZuG7xPQjekgLjwUZf-xAXzLXN7iqwZdeLXsN_TJA5gRwmc9_w/s1600/DSC00162.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIgIoj0RiU-Ve5MbPzEIiKuHP7ywcQIGxzOfR98wVP3misazfHC5eIfLcCZgZccE27FmlxynYb8g0KcWF9iHKw1O-C4rZuG7xPQjekgLjwUZf-xAXzLXN7iqwZdeLXsN_TJA5gRwmc9_w/s320/DSC00162.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Undead</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuL0BSHoR94HbDD2YM2AzrS7LvsGwbDdNWlMYj6i9Qjrb66YIabwqVcV5tQVyCLuSYAWkmKffWx3MMwzs30ujnGQRavu27vVJeVJkQwBovRnyoppMu4OBJtZpVATeJQEGS_9-uUFioSJw/s1600/DSC00163.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuL0BSHoR94HbDD2YM2AzrS7LvsGwbDdNWlMYj6i9Qjrb66YIabwqVcV5tQVyCLuSYAWkmKffWx3MMwzs30ujnGQRavu27vVJeVJkQwBovRnyoppMu4OBJtZpVATeJQEGS_9-uUFioSJw/s320/DSC00163.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Witch Hunters</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVwfPOtcJNj8jViA3awLoBtzSxA3D8pis6HVY3KzCUCoUyUeQt8lLfsIKevku6ouvtD1I6Um5YDKHApp4vEf5NeeJm1gkhAHphu6yR2FxCePCb5n64FM14YCsw1jdFUwtRyle6so5fq4U/s1600/DSC00158.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVwfPOtcJNj8jViA3awLoBtzSxA3D8pis6HVY3KzCUCoUyUeQt8lLfsIKevku6ouvtD1I6Um5YDKHApp4vEf5NeeJm1gkhAHphu6yR2FxCePCb5n64FM14YCsw1jdFUwtRyle6so5fq4U/s320/DSC00158.JPG" width="179" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skaven</td></tr>
</tbody></table>
<br />
<div style="text-align: justify;">
We each started in one of 6 rooms, and all had to fight our way to the centre, defeat the residents and then make off with as much treasure as possible hoping that one of them will be the artefact that we are looking for.</div>
<br />
I ended up sandwiched between Andy's Witch Hunters and Rory's POS, and decided to make my way for Rory, as he is worth more xp to me. Early game went pretty typically by this point in the campaign;<br />
<br />
<ul>
<li>The Marienburgers and Witch Hunters engaged each other.</li>
<li>The Dwarves started the long slow march through the dungeon.</li>
<li>The Skaven threw out a screen of Giant Rats and ran ahead of everyone hovering up the treasure.</li>
<li>The PoS and the Undead advanced toward each other.</li>
</ul>
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<ul>
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<div style="text-align: justify;">
That pretty much set the tone for most of the game. There are now 18 Skaven , and they just put a screen of giant rats out, while using their increased movement to hoover up any treasure and avoiding any fights. This time the Witch hunters were victorious, seeing of the Marienburgers. The Dwarfs kept marching along, although they managed to get in contact with the Skaven this time. the undead and PoS got into a pretty good scrap, with POS giving a good account of themselves and managing to take the Vampire out of action (he really has been utterly useless this campaign!) before deciding to retreat due to casualties. the Undead followed suit right after, carrying of the Vampire and prepping the sticky tape and staple gun, ready to get him back into action.</div>
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Late game and as soon as the Skaven had the required amount of casualties they left the board. With the Undead and PoS leaving to lick their wounds, and the Marienburgers had routed early doors this left only the dwarfs and the witch hunters on the board. A stalemate ensued, with neither of the <strike>cowardly scumbags</strike> warbands willing to engage the other. In the end they agreed to call it a draw, with no one claiming victory. Both warbands should hang their cowardly heads in shame!</div>
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In the end my undead had a terrible night, with everyone, but especially the vampire fluffing his attacks something rotten, and gaining a chest wound for his trouble. No permanent casualties though which was good , and one Ghoul was promoted to a hero bringing me up to the maximum 6. the campaign is approaching the end now, with only a couple of games to go, and the clear frontrunners are currently the Skaven, although they don't actually do much and have yet to win a game, which is very in character. The big question now is whether or not to buy a some armour for my weakened vampire, or to invest in a couple more ghouls. The ghouls will probably be more effective (wouldn't be hard!) but I feel I should try and keep this vampire alive having already got one killed in the campaign.</div>
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So far we have played 8 games and the win tally so far is:</div>
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Undead - 4</div>
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Dwarfs - 2</div>
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Witch Hunters - 1</div>
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and 1 draw.</div>
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There are 3 games left, I think plus any raids that anyone wants to conduct so we are definitely on the home stretch.</div>
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Next week I am giving Age of Sigmar another bash. This time though I am using my Orcs and Goblins as I have a bigger collection of them and can make a slightly more balance force than my dark elves.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com6tag:blogger.com,1999:blog-7286508172989128872.post-45280271836097927142017-01-10T11:41:00.003-08:002017-01-10T11:41:56.312-08:00A New Age<div style="text-align: justify;">
I have been watching the development of the "9th Age" rules set for a while, but had never really thought anything of it. The (9th Age is basically a fan made 9th edition of Warhammer Fantasy battle. It started out as 8th edition with a few rules tweaks, but is now heading the direction of being its own rules set.</div>
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Andy, one of the club members is a big fan and has been trying to get everyone inot the game. I have resisted for a while but finally caved and we had our first game last night. 4500 points, my Dark Elves against his Empire, or whetever they are called to avoid copyright infringement.</div>
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My army consisted of:</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiln6huPlWVIQuD7rBsH0vfmDXjbSs4FwP-Z3FzLywd6KjcIXxThCuMA088Wf4g_PF-KzCaFa36t3L1emMhq15RrUTAlvTXlwaPltjUAWIC9_IdzPpN9jQ_edtqj0vN-DxmCN9oaA8zZVI/s1600/IMG_20170109_195458.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiln6huPlWVIQuD7rBsH0vfmDXjbSs4FwP-Z3FzLywd6KjcIXxThCuMA088Wf4g_PF-KzCaFa36t3L1emMhq15RrUTAlvTXlwaPltjUAWIC9_IdzPpN9jQ_edtqj0vN-DxmCN9oaA8zZVI/s320/IMG_20170109_195458.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Noble Dark Elves</td></tr>
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Dreadlord on Cold One</div>
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Dread Prince on Cold ONe with Army banner</div>
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Oracle with lore of Alchemy.</div>
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21 Corsairs</div>
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22 Repeater Crossbows</div>
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21 Witch Elves</div>
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Cauldron of Blood</div>
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8 Cold One Knights</div>
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5 Dark Riders</div>
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5 Shades</div>
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2 Repeater Bolt Throwers</div>
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5 Harpies</div>
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Andy brought:</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVKNN_495FShm4C0P0kxi2wvMFQOqC0KNfWou_1pHD3DpuxKE0vT_FQ_QaCrPXs1cWpbPTJR6eAsJzuhtobJHAgLMS_AnngGckRr1__37catzng2XptJMyGV1Xb2O_nWHookmM3v87TbI/s1600/IMG_20170109_195502.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVKNN_495FShm4C0P0kxi2wvMFQOqC0KNfWou_1pHD3DpuxKE0vT_FQ_QaCrPXs1cWpbPTJR6eAsJzuhtobJHAgLMS_AnngGckRr1__37catzng2XptJMyGV1Xb2O_nWHookmM3v87TbI/s320/IMG_20170109_195502.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Smelly Humans</td></tr>
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1 General on a big Horse</div>
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1 Warrior Priest Type</div>
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1 Her with Battle Standard.</div>
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20 Spearmen</div>
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20 Spearmen</div>
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30 Greatswords</div>
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1 Cannon</div>
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1 Mortar</div>
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1 Wizards Wagon, or something.</div>
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1 Units Inner Circle Knights</div>
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1 Unit normal Knights</div>
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12 Archers</div>
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4 Demigryph Riders</div>
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Deployment was fairly standard, with all the infantry facing off against each other, with the cold one knights and Bolt throwers on my right flank, facing off against 2 units of knights, and a unit of Demigryph Riders on my left flank facing off against the Dark Riders and eth Shades.</div>
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Andy managed to lose the roll for first turn, allowing me to open things up. I managed to inflict some casualties with shooting, killing some knights and one of the Demigyph's, but apart from that didn't achieve much. Andy's opening turn involved some very accurate artillery fire, as his cannon damaged the cauldron of blood (imagine the mess!) and the mortar landed a shot right on top of the Corsairs, but thankfully the damage was limited. </div>
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Mid game saw some more of the same, with the Dark elves trying to inflict as many casualties with shooting as they could, concentrating on the mounted part of eth Empire army. The Empire artillery continued to be pretty effective, hitting the cauldron of blood again on his second turn, destroying it and landing a mortar shot directly on the Witch Elves, killing a third of them. Dark Elf shooting also proved ot be effective, reducing the Demigryphs to a single model and damaging the wizards wagon (sorry, forgotten its name).</div>
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<tr><td class="tr-caption" style="text-align: center;">Dark Elves under pressure</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxTsxj7ZY581MOhOiZ8m-7OvSRk6hrRYU70RRi089buw9YiDrhyMWQNSzFiY-dEMbP0jCrfwc7YIMvi3mu-Vepg91EWtKtNPN2iqeIhnTG3uSGY-GmSjFac7NkicXA_KX0AtGjDCiNDo/s1600/IMG_20170109_211322.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxTsxj7ZY581MOhOiZ8m-7OvSRk6hrRYU70RRi089buw9YiDrhyMWQNSzFiY-dEMbP0jCrfwc7YIMvi3mu-Vepg91EWtKtNPN2iqeIhnTG3uSGY-GmSjFac7NkicXA_KX0AtGjDCiNDo/s320/IMG_20170109_211322.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of Knights</td></tr>
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Mid game and the infantry in the middle finally met, with the Corsairs and Witch Elves charging the spearmen, and studiously avoiding the deathstar looking unit of Greatswords. Both units managed to inflict heavy casualties on the empire units, but unfortunately both held their ground. The turn after saw the Greatswords go into the flank of the witch elves, reducing them to a couple of models, but not before they managed to reduce the spearmen to two only two men. the same happened to the Corsairs, with the remaining Demigryph charging them in the flank. Casualties were high the Corsairs were broken and run down by the Demigryph, but once again managing to reduce the unit of spearmen to a couple of models. ON the Dark Elf right flank the Dark Elf general was charged by the other unit of knight, but he managed to kill 4 of them, receiving 2 wounds in return and the combat remaining deadlocked.</div>
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The Demigryph managed to pursue into the Crossbowmen (crossbow elves?), who excelled themselves in the next turn by seriously wounding the giant chicken. Sensing things were going badly the Dark Elves charged everything they could. the Harpies charged the Mortar, the Dark Riders charged the Cannon and the Cold One Knights charged the Inner Circle Knights, who had up to this point just sat on a hill looking menacing and not wanting to get their freshly polished armour dirty. It was a long charge but they were lucky and made it in, with the Dark Elf nobles making a big mess of the human knights, who despite the presence of the general fled of the field. The Crossbow elves, in a feat of bravery managed to kill the remaining Demigryph Knight as well. </div>
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By this time troops were getting pretty thin on the ground for both side, but we kept going. In the final turns of the game the Empire General fled the field, the remaining spearmen were mopped up by either magic or shooting and the empire wagon was destroyed by the Bolt Throwers. </div>
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End game saw just the large unit of Greatswords and archers left on the Empire side, with some scattered remains of various light units, the crossbows and the Cold One Knights left on the Dark Elf side. </div>
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My first taste of 9th age was fairly enjoyable, probably due mainly to having an opponent who was great fun to game against. 9th Age itself feels pretty much like another version of WHFB, which it pretty much is. The rules are a bit tighter, but slightly less fun, I think. A few sections have been sanitised so much that they seem quite dull. Artillery don't have templates any more. I thought that was quite an entertaining part of the game. While there is no faulting what the designers are trying to do, I think sometimes they don't quite have the same sense of the fun that previous edition of Warhammer had.</div>
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The line of sight rules also seem a bit strange. I remember the fuss that was made when 8th came out and you could shoot through forests etc. In the 9th Age you can even shoot through your own troops, with regiments proving to be no obstacle to line of site. I find this a bit jarring and it reduces the need for clever deployment as you can just shoot through eth troops in front of you.</div>
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Magic is also a sticking point, with the expensive wizard in the Dark Elf managing a grand total of 2 spells all game, neither of which were of any real importance. In hindsight the points would have been better spent on something else, like a chariot or a Hydra.<br />
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in general I had a good game, and enjoyed it. At the end of the day it is just a version of WHFB with a few tweaks on the edges, much the same as any of the previous editions. The real sticking point with 9th, as it has always been is trying to produce 15 or so balanced army books, all with their own play style and identity, and that is where they will struggle, I think. Just like previous editions..........<br />
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Next week we are back to Mordheim for a trip into the catacombs, so my undead should feel right at home.</div>
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Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-2620478556013408932017-01-06T11:15:00.003-08:002017-01-06T11:27:38.062-08:00Feeling a bit BustyMy wonderful wife gave me a pretty decent digital camera for Christmas, as I had been talking about getting one for a while. My phone camera is pretty good but I really wanted a decent one.<br />
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I was pretty chuffed and ordered a light box and lamps from E-bay pretty quick, and armed with my new toys and virtually no knowledge of photography had a play about.....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSlVQsp-auQAYP4H20p8EQDZzSFUWyNf6yrh-MOWIocLxw9vFqS6k4QKC7MuZePCy2pe7whxcdY9QfmjUlJYOq0hSXOxqrPv-vIqXmFublq-hZwpXfcKLn-iQez7MHh-i1WY-iWXZJa4/s1600/DSC00148.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpSlVQsp-auQAYP4H20p8EQDZzSFUWyNf6yrh-MOWIocLxw9vFqS6k4QKC7MuZePCy2pe7whxcdY9QfmjUlJYOq0hSXOxqrPv-vIqXmFublq-hZwpXfcKLn-iQez7MHh-i1WY-iWXZJa4/s320/DSC00148.JPG" width="192" /></a></div>
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These are the busts I have painted in the last year, pictured in front of various backgrounds. I found a tutorial on the Tale of Painters blog and set up my camera as they instructed, although I still have no idea what any of it means!Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com0tag:blogger.com,1999:blog-7286508172989128872.post-40917763148168555662017-01-05T12:16:00.000-08:002017-01-05T12:16:17.337-08:00Goodbye 2016, Hello 2017<div style="text-align: justify;">
2016 has gone, and it has been a pretty turbulant year personally and in broader terms. Enough has been written about al the various things that have happened in the real world, so I won't comment on that. </div>
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In retrospect this was a pretty good year for gaming, with a bumper year for painting getting done, largely thanks to a back injury keeping me off the bike, 3 campaigns getting played (one of which is still ongoing), and a few new games played. My daughter and I finally finished the last the expansion sets for Dungeon Saga, and will be moving on to creating out own heroes and dungeons in the new year.</div>
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Painting was where the real success was this year, with a large amount getting done. I normally paint just over 100 models a year, but this year I managed:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisfUoAaK__Mc3I1KrMgqtm5CXPmS97oxFBh6zbgLZNaOUD19E3emxautMJpkt99nDSCA-JklS3BrPBayh3f2yTlflr9XVulx-x1SvCXYgwQYb6NKeYoIKRZA5iXD7qjMENW09EybWxUOw/s1600/IMG_20161106_152412.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisfUoAaK__Mc3I1KrMgqtm5CXPmS97oxFBh6zbgLZNaOUD19E3emxautMJpkt99nDSCA-JklS3BrPBayh3f2yTlflr9XVulx-x1SvCXYgwQYb6NKeYoIKRZA5iXD7qjMENW09EybWxUOw/s320/IMG_20161106_152412.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Conan</td></tr>
</tbody></table>
<br />
A blood angels army for Epic<br />
50 or so Aliens for AVP, plus some Predators and 5 Colonial Marines<br />
40 Uruk Hai to round out my War of the Ring Isengard army.<br />
About 30 or son assorted fantasy figures, including adventurers, goblins and monsters.<br />
10 Dark Elf cavalry for Warhammer (plus I rebased the entire army)<br />
A Mordheim Undead warband<br />
A few bits and bob for Frostgrave<br />
A handful of display pieces, including some Stormcast Eternals and a few busts.<br />
The Forward Base buildings from Antenicitis Workshop<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqiAhfO5CiDAAZD9bfSa8CvCOYz7sM2cq9qmG-yD70PONpKsF4yLwBPxdltJPwImqMc_u5_lI4R0sakbR9zVO-_H-A36-BlujHiZTsqqtmUI0eDl_kIAg4odrO_gKaE6RG3yrOn5ifPxg/s1600/2016-10-14+13.22.52.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqiAhfO5CiDAAZD9bfSa8CvCOYz7sM2cq9qmG-yD70PONpKsF4yLwBPxdltJPwImqMc_u5_lI4R0sakbR9zVO-_H-A36-BlujHiZTsqqtmUI0eDl_kIAg4odrO_gKaE6RG3yrOn5ifPxg/s320/2016-10-14+13.22.52.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blood Angels Assault Force</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlx7Rrv-s0C4Xf_ir3iQugpBLZ4kywcF65LyL3u4C3LBHWR6TEO4EvRXWfR-f5MbyHroThjUjlEA6pm-9-Ugwoeym0lklEhpvPO9dcy0R-ax3Fu_7WyccbR7VJ02m_BwkByv7YK5KMpQ/s1600/IMG_3849.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlx7Rrv-s0C4Xf_ir3iQugpBLZ4kywcF65LyL3u4C3LBHWR6TEO4EvRXWfR-f5MbyHroThjUjlEA6pm-9-Ugwoeym0lklEhpvPO9dcy0R-ax3Fu_7WyccbR7VJ02m_BwkByv7YK5KMpQ/s320/IMG_3849.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mordheim Undead</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIYi7VQGu8tXWiioilK8EcVXSwqVbIAvxIRFuGOta0QhcS7S9d2VTPwpaSxSXn-322g1U7rzsRsYxZW3tYZlZYLGJg2pMjoehAmm0Etf0LJ4EWuwZjypKeyNtV4_Yr8-KCbtZ7BV6qT8c/s1600/IMG_4196.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIYi7VQGu8tXWiioilK8EcVXSwqVbIAvxIRFuGOta0QhcS7S9d2VTPwpaSxSXn-322g1U7rzsRsYxZW3tYZlZYLGJg2pMjoehAmm0Etf0LJ4EWuwZjypKeyNtV4_Yr8-KCbtZ7BV6qT8c/s320/IMG_4196.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Forward Base</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMYwMnrqb1KzwtiacUrJGq6lf84dhEQ4CMXwkKCfSeQvjM77FloRCy1X6M8VsKZ1QxvzbGcKXFxPMy6hvUPG8MyRPl7fr7pOJyHlBE3PsBUuXJz31ny1wp5XNcDJC-tcxKbWR6H_f3sk/s1600/IMG_3508.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMYwMnrqb1KzwtiacUrJGq6lf84dhEQ4CMXwkKCfSeQvjM77FloRCy1X6M8VsKZ1QxvzbGcKXFxPMy6hvUPG8MyRPl7fr7pOJyHlBE3PsBUuXJz31ny1wp5XNcDJC-tcxKbWR6H_f3sk/s320/IMG_3508.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My Brothers 2015 Xmas Present, sadly no prize at Carronade this year though!</td></tr>
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I entered a few painting competitions this year at shows that I was visiting and managed to pick up a 1st prize at each of them, which was also quite encouraging. I have really enjoyed painting this year and have made great efforts to take the quality up a notch from good tabletop quality to something more suited to a static display.</div>
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In terms of games played it has been a mixed bag, as along with my usual trips to Middle Earth that I try and fit in across the year there was a wider than usual array of games being played, including:</div>
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Dux Britaniarum<br />
Chain of Command<br />
Aliens V Predator<br />
Mordheim<br />
Frostgrave<br />
Age of Sigmar<br />
Urban War<br />
Field of Glory<br />
Malifaux<br />
Song of Blades and Heroes<br />
Otherworld Miniatures Game<br />
Daisho<br />
Blood Eagle<br />
Sword and Spear<br />
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By far the games I have played the most this year have been Mordheim and Chain of Command, but that is probably more due to them being regular campaigns.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcPJCNIza847p9bmDEDS3jEUBTRyXRF6PgjxVrrqaO78YyardaNP5gJI5NFs-to7_px0szy7VKpwhQsrsTfEjSOOfzj3H02-LSjNDVesSb1JzZURxX-89vUBviU7pfyyYFGSCDABwDOQ/s1600/IMG_20161201_213000.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcPJCNIza847p9bmDEDS3jEUBTRyXRF6PgjxVrrqaO78YyardaNP5gJI5NFs-to7_px0szy7VKpwhQsrsTfEjSOOfzj3H02-LSjNDVesSb1JzZURxX-89vUBviU7pfyyYFGSCDABwDOQ/s320/IMG_20161201_213000.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Re-based Dark Elves</td></tr>
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This year has been good for campaigns at the club, with a Frostgrave Campaign, 2 Chain of Command Campaigns, a Mordheim Campaign and a Dux Britaniarum campaign as well.</div>
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I played in three of these, with the Chain of Command going rather well with a German Victory, while the Dux Britaniarum campaign sort of fizzled out due to the difficulty some of the players had advancing in the campaign. The Mordheim campaign is still ongoing, with a couple of games still to go. In the end it was a bit of a stretch as at one point I was playing in three campaigns at once and they were pretty much taking up all my game time, so I have limited myself to one or two campaigns at any one time in the future.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3ZqHW6gEH4h6CI1HO9Lxbfp2F_u_3-VUoJSpb925aCVryVX8AzeP1N62bX0oTTqAK0GqgBsCY-kYGM-hLN3AzglTcNqgMbU0nWRi7IZbuihmqkkvuAB11hjos7w3G8voV-Ih4HUTOD08/s1600/IMG_3253.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3ZqHW6gEH4h6CI1HO9Lxbfp2F_u_3-VUoJSpb925aCVryVX8AzeP1N62bX0oTTqAK0GqgBsCY-kYGM-hLN3AzglTcNqgMbU0nWRi7IZbuihmqkkvuAB11hjos7w3G8voV-Ih4HUTOD08/s320/IMG_3253.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dux Britaniarum</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS7CKDNetcytSelz3byqWtx9YicqHOp8hBY0-3cqEbCptMBGjvxYDLbBq7Gen6k4BTvW_gw9Xce5JZeqvp_jWZlsMWQesF-voqR0lj_PJ4y5dkr08HXgyZynzdGO7pWfxQrg5RmcpvER8/s1600/IMG_3364.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS7CKDNetcytSelz3byqWtx9YicqHOp8hBY0-3cqEbCptMBGjvxYDLbBq7Gen6k4BTvW_gw9Xce5JZeqvp_jWZlsMWQesF-voqR0lj_PJ4y5dkr08HXgyZynzdGO7pWfxQrg5RmcpvER8/s320/IMG_3364.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Epic!</td></tr>
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This year was tinged with sadness with the loss of my father in October, and gaming has been a big help in getting away from things for a couple of hours.</div>
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On the home front my Daughter Lucy and I have continued to plough our way through Dungeon Saga, and we finished the last of the expansions just after Christmas and are now looking at creating our own heroes and adventures. We also managed to start playing Conan as well, which is a great game let down badly by a terrible rulebook. I haven't really done any other gaming at home as most of the people I game with live in the Falkirk/Linlithgow area and it is probably a bit far away for a decent nights gaming.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwPy2vYmx827sVnDoI36heqBexpqyV1HlrPI3plWwsHBM42K3mzBRmX3xRvK4_jbq1eQAyazy33tpG7FxKcycDUTUVR8zd4qhv0QcLiyXpbaACbEh54yXDaZYg2gN80-FY-M5IIEC5bzE/s1600/IMG_3372.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwPy2vYmx827sVnDoI36heqBexpqyV1HlrPI3plWwsHBM42K3mzBRmX3xRvK4_jbq1eQAyazy33tpG7FxKcycDUTUVR8zd4qhv0QcLiyXpbaACbEh54yXDaZYg2gN80-FY-M5IIEC5bzE/s320/IMG_3372.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dungeon Delving with Lucy</td></tr>
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Kickstarter has also kept on delivering, with most managing to deliver at least something. In 2016 the following were delivered:</div>
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Forward Base by Anteniciti's Workshop</div>
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Conan the boardgame</div>
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The Halfman Army</div>
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Art of Trundvig</div>
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Kings of War Rulebook by Mantic</div>
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Northern Mercenaries.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwPy2vYmx827sVnDoI36heqBexpqyV1HlrPI3plWwsHBM42K3mzBRmX3xRvK4_jbq1eQAyazy33tpG7FxKcycDUTUVR8zd4qhv0QcLiyXpbaACbEh54yXDaZYg2gN80-FY-M5IIEC5bzE/s1600/IMG_3372.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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So all in all a good year, but there are a few things I missed and would liked to have done:</div>
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Attend Salute. I have been once many years ago, and have always wanted to go back but make a proper weekend of it, rather than going down and up I one day.</div>
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Attend Vapnatrak in York. The club runs a free bus, but it always coincide with my sons birthday, so I don't really expect to ever be able to attend that one.<br />
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So what of 2017?<br />
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I don't really have any particular plans and will just continue going with the flow of whatever is popular at the club, while continuing to occasionally make a trip to Middle Earth or run some Aliens vs Predator. Despite what people say I am still quietly confident that I will eventually receive all of my pledge. <br />
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I will continue plodding away at my painting projects, with the only really new thing being the 15mm Ayyubid Egyptian I bought for Field of Glory. This was a fair old investment and will take up a fair amount of my time. In between I will keep adding to existing projects such as my Dark Elves, Aliens vs Predator and Middle Earth collection, while trying to fit in some display quality paint jobs in between.<br />
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My first game of the year will be 9th Age, the fan made version of Warhammer Fantasy Battle. I have some reservation about this, and time will tell if they are correct or not. I am also looking forward to the completion of out Mordheim campaign as it is always a highlight of my gaming year, and then perhaps and campaign of Frostgrave may be possible. There is also a late Roman supplement for Saga due, and while the cost is eye watering it will be another use for my Dark Ages collection, which has been gathering dust since the end of the Dux B campaign and everyone moved on to play other systems.<br />
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The other thins I am looking into are the neoprene gaming mats. They seem to have taken off lately and I think they would be a good addition to the terrain collection.<br />
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Rogue Stars was also delivered just before Christmas, and while the book was slightly disappointing I am giving it a bash at the end of January so we will see then.<br />
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Epic has had something of a renaissance as well in the last year, with number growing from just myself and one other to a good half dozen players and there is quite often one or two games gatting played on a Monday night.<br />
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All in all a packed year ahead....</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5GXHgC8LP4JyQ423p5IXa4f51uZi2OOryNQ2YMBkj5wWA11TTWyJVt6QGPvm-PZhyphenhyphenO5rXAbdMqZW3AWbLtn2BmiN1IqMsKSz2bo8fjNVE7-vUJgSRAl_co9CBQ2nMsUU2iDIwmPhGjWc/s1600/DSC00091.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5GXHgC8LP4JyQ423p5IXa4f51uZi2OOryNQ2YMBkj5wWA11TTWyJVt6QGPvm-PZhyphenhyphenO5rXAbdMqZW3AWbLtn2BmiN1IqMsKSz2bo8fjNVE7-vUJgSRAl_co9CBQ2nMsUU2iDIwmPhGjWc/s320/DSC00091.JPG" width="213" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Last model of 2016. Not quite finished.</td></tr>
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<br />Kevtheinxhttp://www.blogger.com/profile/02015946678157190373noreply@blogger.com2