This week Ian and I had decided
to grab a practice game of Dux Britaniarum before the club campaign kicks of
next month. I have play a few games, but
Ian has only managed to play once before so he wanted some practice.
We opted for the forces that we would be using in the campaign so I used my (much
Romanised!) British and Ian brought his Scotti Raiders. We rolled for a random raid and ended up
doing a raid on a watchtower, where the dastardly raiders ambush a returning
British patrol and try to abduct the noble leading it, while the Brits try and
make for the safety of their watchtower.
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You can just about see the watchtower in the top right, behind the woods! |
In Dux B pretty much everything
is random, including deployment. I opted
to take an all infantry force and started on the left hand side of the short
board edge, while Ian got lucky with most of his force arriving in the vanguard,
apart from one unit of cavalry and the skirmishers. His troops would arrive on the
right hand side of the table, right at the bottom, so he would have a bit of
chasing to do!
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Smelly Scotti raiders. |
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Smelly British Levies |
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The Brit patrol starts running. |
The game kicked off with a fairly
predictable dash for safety by the British, closely pursued by the Scotti. I managed to get a good head start, and with
the rest of the Brits sallying forth from the tower to provide some flank
protection to my fleeing patrol it was looking pretty good.
My troops made good time and at
one point it looked like I might make it to safety without a single blow being
struck, but alas the Scotti cavalry proved too fast. Ian changed tactics and sent his cavalry up
ahead to block the way to the tower, meaning I would either have to deal with the
cavalry or turn and fight the advancing raiders. In the end I opted to leave a few groups of
troops behind to get in the way of the pursuing raider infantry and the rest of
my force broke formation and ran for the tower.
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Making good time. Levies come out to provide support. |
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More running Scotti. |
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Making good time. Nottice the Levies at the back covering the way round the house. |
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Scotti cavalry ignore the Levies, intent on the patrol. |
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More chasing! |
There was a brief scuffle at the
tower while Ian tried to stop me with his cavalry. This resulted in one group
of Levies being seen off but in the end I managed to see off both units of
cavalry and get all of my nobles to the safety of the watchtower. The two units I had left as a rearguard did
not fair to well though, with both being almost wiped out.
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The patrol turns and forms shieldwall, ready to receive the charge. |
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Sod this. Make for the tower lads. |
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Scotti cavalry try and block the way. |
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Still smelly, but now knackers from all the chasing. |
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Casualties. A costly game for the Brits. |
In the end a British victory, but
a costly one with 17 killed, against only 1 Raider. If this had been a campaign
game it would have been a disaster, although I probably would have played it
differently. Also in future I think I will put a compound round the watchtower itself
and use that as the safe area, as there was a terrible logjam trying to get my
troops through the tower door, which in the end is what caused most of the British
casualties.
A good refresher of the rules,
and an interesting game where the emphasis was on evasion and running rather
than just fighting all the time.
Not a great omen for our
impending campaign, and with only two British kingdoms, but 2 saxon, 2 pict and
2 Scotti players I reckon my kingdom (Strathclyde) is in for some trying times,
but that also means I will get to play in a lot of games.
Sounds good for the raiding Saxons :)
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