Crusader publishing recently had
a bit of a sale so Dave and I both picked up a copy of their fantasy rules,
Legions of Battle. These are based on
the Crusader rules, but have been even more streamlined and the turn sequence
has been tweaked slightly.
There are also no army lists in
the book, but a system to work out profiles and then assign them a points
value. The stat line is a fairly
standard affair consisting of Combat Skill, Missile Skill, Might, Protection,
Wounds etc etc. You assign your profile
to each stand, which is roughly a 40mm square and put the stands together to
make units, with a unit being 4 or 6 stands.
This unit then operates as one entity until such time as they run out of
wounds (wounds per stand multiplied by the number of stands) or you fail a
morale test after coming of worse in close combat. It was all pretty standard stuff and had a
very Warhammery (is that a word?) feel to it, but perhaps being a bit faster to
play.
Using the example profiles in the
back of the book I knocked up two army lists. One for Dave’s chaos warriors and
one for my Orcs and Goblins. These are both Warhammer Fantasy armies so I tried
to match the profiles as closely as possible to their Warhammer
equivalents. Two army lists were put
together for out trial game, leaving out all magic for our first outing so we
could get an idea on what the core rules would be like. In the end our armies ended up being
8000points each.
I ended up fielding:
2 units of Orcs (6 bases each)
1 unit of Goblins (6 bases)
1 unit of 6 Trolls
1 Orc Chariot
2 Goblin Bolt Thrower
1 Unit of Wolf Rider (4 bases)
1 Orc Hero
1 Goblin Hero.
Dave Fielded:
2 Units if Chaos warriors (4
bases)
1 Unit of Chaos Knights (4 bases)
1 Unit of Beastment (6 Bases)
1 unit of Marauders (6 Bases)
1 Unit of Chaos Hounds (4 bases)
1 Unit of Marauder Horse (4
bases)
We opted for a pitched battle and
lined up our forces agains each other. Dave line up across the board with his
heaviest troops in the centre and light troops on the flanks, and I did much the
same apart from putting my 2 bolt throwers on a hill on my right flank
We got off to a quick start, with
Dave charging my trolls with his Marauder Horse and Chaos Hounds. I in turn
piled in with my Goblins and Wolf Riders, making for a very large combat on my
right flank. Dave came off worse in this large melee and had to make break
tests for his troops. In Legions of Battle the winner of any combat gets to
test against their opponents T&L rating, adding the amount that he won the
combat by to the scores. If he beats his opponents T&L rating then the
units he is rolling for is routed and leaves the table. Pretty brutal. In the end both of Dave’s units failed their
tests and were removed from the table.
Turn two and the two battle lines
advanced towards each other. There was not a great deal of space available so
not too much fancy stuff going on, as the two lines tried ot get into
combat. Dave’s chaos Knight charged into
my Boar Riders, who counter charged but in the ensuing combat I received a lot
of casualties while inflicting none in return and predictably Dave managed to
roll higher than their T&L score causing the whole unit to flee the field.
Turn three and the two lines
finally clashed, with Dave charging everything into combat, leaving the
entirety of both sides engaged, with eth exception of my wolfriders. In the ensuing combat Dave’s troops proved to
just be to tough for my orcs and all of the combats were very one sided, with the
exception of the Trolls, who managed to hold their ground. Every unit in eth
Orc army was totally outclassed, pretty much wiping me clean of the board in
own turn of combat. Not a great result.
In the post game pondering we
decided on a few things:
You need a big table as ther is
no real advantage to deploying deep when you can get more attacks for going
wide.
Combat resolution is a little bit
to brutal.
The movement rates given to the
troops on both sides were too high
The Combat Skill stat is too
powerful. In a lot of cases Dave was hitting me on 2’s due to having a higher
CS and the +1 to hit for charging, while I was hitting on 5’s or 4’s.
There is no explanation in the
rulebook as to how a counter charge would work.
Our reaction to the game was
muted. It felt a lot like Warhammer, but even simpler so if the game feels like
Warhammer then why not just play Warhammer? WHFB is going to go the way of the
Dodo very soon so I hope there will be some sort of community driven take up of
the rules, in the same style of Epic. I think the game would better for not
being used as a mechanism to drive sales of model soldiers.
As for Legions of Battle?
We said we woiuld give it another
try at some point in the future, but I suspect we will be in no hurry to do
so. We have decided to give Kings of War
a try next to see that that is like.
Sounds the game was the way it looked. Not just WHFB lite but Crusader-lite too. Back to the drawing board, I think Kings of War is a WHFB-lite set of rules too but perhaps better than LoB?
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