Tuesday, 12 August 2014

Stem the Tide

This week I managed to get another game of Epic in. That's two this year already, and its only August!  This time it was 3000points, with my mighty Imperial Guard vs a marauding warband of Orks.

We set up a fairly neutral table, and just played using the tournament scenario in the rulebook, as that is a pretty easy setup for a pick up game.

Table set up

Imperial Guard Forces

Ork Rabble
My force was a bit different today. I had decided not to field my usual tank company as it was very expensive which made it quite hard to get the best use of. Instead I swapped it out for a second mechanised company and a couple of Warhound Titans.  IN the end my army looked like this:

Supreme Commander with AA
Mechanised Company with AA
Infantry Company with Heavy Weapon Support
Artillery Platoon (rockets)
Rough Rider Platoon
Super Heavy Tank Platoon ( Shadowsword)
Warhound Titan
Warhound Titan
Hydra Battery
Thundrebolt Fighters.

Marks force consisted of (roughly):

Very Large Mechanised Ork Warband
Large warband of Big Guns
Large Speed freaks 
Large Gyrocopters warband
2 flights of Fighta Bombers
Stompa Mob
Stormboyz Mob.

For deployment Mark deployed fairly evenly across the board, and I concentrated my forces on the right, with my Infantry company occupying the town, with various support units deployed behind and a Warhound on my extreme right. My left Flank consisted of my two mechanised companies and the other Warhound Titan.

For the first turn I actually managed to get the initiative, and managed to drop an artillery barrage on to the ork speed freaks, making a hefty dent in their numbers.  Mark then spent several of his activations trying to advance his orks but rolled a large number of ones and his force ended up going nowhere. I managed to advance slightly (but not much) and inflict some damaged on Marks forces, but that large (flippin' massive) ork warband advancing up the centre was a bit of a worry.

Second turn saw more of the same. Mark was a bit more successful with his activation rolls this time but I think the damage was done by then. I managed to bring all three of my large formations of guard to bear on the Orks in the centre and broke them. I then tried to assault another Ork formation on my left by moving one mechanised company up and then assaulting with a titan so that the infantry can lend support. This backfired badly and the Titan was shot to pieces by the Ork counter assault. 

We never managed a turn three, as it was getting late and also the orks were starting to look a bit thin on the ground.  An excellent game where my opponents chances were scuppered from turn one by some lousy dice rolls, but he still cam out swinging, as every ork general should.

I really must try and get some more games of epic in. Perhaps go for three games in a single year!

1 comment:

  1. This table is really impressive, a pity you've palyed only three turns, it seems to be a great game!