Tuesday, 21 June 2016

Mordhein Season 3, Game 2: Into the Woods

Game 2 of our Mordheim Campaign saw the warbands push deeper into the Drakwald forest, searching for the next piece of the puzzle to track down the necromancer Alex.
 
Everyone from the last game was present, although the Witch hunters had suffered such crippling damage at the hands of the Dwarfs that Andy had been forced to retire them and start again.
 
So we had:
 
My Vampire, with and extra Dire Wolf
Rory with his Protectorate of Sigmar (PoS from now on)
Andy with his shiny new Witch Hunters
Andy with his Skaven
Dave with his Marienburgers
Ian with his Dwarfs, which seemed to have gone on an aggressive recruitment campaign as there were loads of them).
 
The setup was similar to last game, with a wooded board with some treasure tokens on it, with the main treasure in the middle of the board being guarded by some skeletons.  To add extra spice there were some wandering Dryads on the board as well, and as it turned out they were the most lethal thing on the board probably accounting for more kills than anyone else.
The terrifyingly inept Undead.
 
Deployment was random and I ended up in one corner sandwiched between the Marienburgers and the Dwarfs. Early game saw the Skaven and PoS exchange blows, while the Dwarfs started their long march towards the centre of the table. The Marienburgers did their usual and started to skulk around the edges of the board looking for some likely targets they could pick off.  The Witch hunters gave the Dwarfs a wide berth and headed after the Skaven.  My Vampires headed towards the rapidly retreating Marienburgers, picking up a treasure token on the way.
 
Casualties on the other side of the board mounted quickly, especially for the Skaven and PoS. The Skaven had one of their number taken out before they had even had a go, thanks to a lucky shot from the Pos. Karma was quick to repay this though as a wandering Dryad made a big mess of Rory's warband, taking 4 of them out of action.  By mid game the Skaven and PoS had both left the table, and Dave and the Witch hunters were still being a circumspect about their intentions (avoiding the Dwarfs more like!).  My Undead had come a bit stuck by this point, as I had failed to notice a Dryad in a nearby wooded area and it had jumped a Dreg, taking him out of action. Eager for my vampire to do something and gain some much needed XP I charged him in, but he managed to spend the rest of the game trying to fight this lone dryad, with very little success. 

Lots of trees.
I pushed on towards the deafs and made a very lacklustre assault on them with a couple of Dire Wolves, failing to inflict an damage before the swarm of bearded stunties took them both out of actions.  Combined with my earlier casualty this was enough to push me above my break point and I managed to hold on for one round before failing it a leaving the field, just as my Vampire was about to finish of the stunned Dryad, thus denying him some much needed XPs.

Marienburgers hiding, as usual.
This left the Dwarfs free to wander in, take the treasure and then slowly wander out again pretty much unopposed, while the Witch Hunters also left after taking a few casualties, and Dave managed to almost commit suicide by trying to take out a Dryad, but it proving to be particularly resilient and doing a fair bit of damage to his warband.

The Undead Strike, badly....


We knocked one over!

So a comfortable victory for the Dwarfs, largely due to no one really opposing them and giving them a wide berth. My Undead had a miserable time, with not a single successful casualty inflicted in the whole game. My Vampire once again proving that despite being the most powerful model on the board, if you cant get the dice rolls then you aren't going to achieve anything.
 
After game I lost one Dire Wolf, which I managed to replace but apart from that came out of it fairly unscathed. I also managed to pick up a few good advances on my warband as well, so looking at the king game it wasn't a complete disaster.  The PoS has their captain Killed and the man who replaced him only has one arm so that is going to be interesting, while the Dwarfs had their recently hired Troll Slayer get his wish and shuffle of his Mortal Coil.
 
So Game three involves us all chasing deeper into the woods in search of treasure, and it should be interesting, with the Dwarfs established as the warband everyone is afraid off.  Luckily my Undead don't care about such things and will happily have a go at anyone (hopefully with some more success than this weeks performance).
 

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