Tuesday, 28 April 2015

Gang Wars

Life has been very busy lately so not much blogging going on.

Last night was the latest instalment in the clubs Necromunda campaign. THis is game 7 of a 10 game campaign, but so far I have only played in about 4 games (I think).  To be honest I have not been enjoying them very much so have skipped a few games.  

Whoever wins a game gets to pick teh scenarion for the next round, and as John and his Eldar won last time he sleected a scenario tailored specifically to his Eldar.  As far as the other gangs were concerned it was a pretty normal loot fight, with each payer trying to secure some loot counters without sufffering to many casualits. The Eldar however had come in search of a missing soulstone, and JOhn had to secretly select one of the loot counters to be the soulstone. That became his primary target for the mission, with the Eldat having a break point ot 75% and not allowed to voluntarily flee the battlefield.  

The other players were me with my Cawdor gang, Douglas with his Genestealer Cult and Andy's gang (I still cant remember what they are).

Andy started off and we pretty much all ganged up on the Eldar, and they took a pretty hefty pounding as a result.  I tried to make my contribution but my gang is well behind teh curve at this point in the campaign so Andy did most of the heavy lifting.

After a few rounds the Eldar were looking pretty ropy and I decided that the Genstealers that were breathing down my neck had ot be dealt with. Unfortunately it didnt quite go toplan and after a couple of rounds I failed my bottle test and exited the game, with the Genestealers right behind me.

This left John and Andy to fight for the win and with John having taken a good beating from everyone else Andy made short work of him, and what with John stuck until he failed a bottle test they finally called it when John got down to his last model, as there did not seem to be any point in spending the rest of the night chasing down a lone Eldar.  


So a fairly typical game of Necromunda for me, and a resounding victory for Andy and his gang.  I came away with no lasting casualties and gained another pile of useless stat advances and skills.  

 I suspect that that will be my last game in this campaign as I am not enjoying it.  I am finding the campaign system for Necromunda very frustrating as my gang has some excellent close combat advances, while not one of them has actually been in combat yet in the entire campaign!  While all the gangs have basically the same profiles the difference in skill lists seemd to be a bit silly. Some gangs get seem to have acces to some excellent skill sets that give them improved shooting and technical skills, while some seem to get skill sets that would seem better suited to Mordheim.  The running joke at the moment  is that my gang would be an excellent gang to use in Mordheim, where there are less firearms.  If I were to try this again I woudl probably select a different gang to use, something with a more suitable skill set!


Nest week something completely different.   Malifaux!

Wednesday, 15 April 2015

March AD565

We opened our Dux B campaign this month, slightly late but such is life.
 
My Kingdom of Alt Clut was subjected to a raid by an ambitious Saxon warlord from North Rheged.
 
We rolled for random scenario and got a Village Raid, with both of our forces having the maximum force morale ratings.  The village ended up being positioned in the middle of the table, and the Saxons managed four moves before the Britons reacted. This pretty much put them at the village just as the rather lazy Brits arrived on table, in the topmost corner, almost as far away as from the village as it was possible to be.

Quite British Village.



Saxon positions at the start of the game!
 
British forces start to dribble on to the board.

Relative positions of the two forces at the start of the game.
This was not a great start, but I hoped that it would take the Saxons a wee while to find the loot, giving me a chance to muster my forces and intercept them. Unfortunately the Saxons proved rather adept and had uncovered everything within a couple of turns, and then made a run for home.  My Britons tried to give pursuit but a rather inconvenient wood caused a bit of a bottleneck, delaying my tardy forces even more.
 
The Saxons made a break for home, while using some of their more experienced warriors to cover their retreat. I closed the distance but never quite managed to close the distance. When it got to the point at which it looked like I would not be able to stop the Saxons exiting the board I put my campaign head on and decided that I did not want to risk a fight for more than likely no benefit.  Andy was likely going to win the game anyway, and risking combat would potentially expose me to making Andy's margin of victory larger, giving him more glory and more gold, not to mention the exposure to my kingdom while I replace the losses.
 
In the end I decided to the let them go, and saving my resources for another day. This meant that the Saxons gained a Beggars Bowl in loot and with not a single casualty on either side were ready to raid again in April, and my British also incurred no casualties so could field a full force to defend against any attacks in the month of April.   I also decided to spend the money I started the campaign with to promote myself to Prefector, which means that as soon as I get the cash I can start building some defences for my Kingdom, as I think I am going to need them!
This is about as close as the two sides got to each other, I didn't charge in as I did not want to risk my shieldwall being flanked by the Saxons inside the village.


Endgame

 

Tuesday, 14 April 2015

Campaign Madness

So the blog has been very quite lately, mainly due to a lack of any gaming activities for a long time.
 
I finally managed to get to gaming last night with the opener of the clubs Dux B campaign. I will post details of that game shortly. 
 
Our club has recently gone a bit campaign mad, with three Chain of Command campaigns all about to kick off.  John, the lunatic behind this mad scheme asked if I could host some of the campaign details on my blog.   I have created a couple of pages introducing the campaigns, with one set late and one set early war, with a third to follow shortly, set on the Russian Front.
 
I am a bit of a technophobe so far have only managed to create a page for each campaign , detailing the original brief supplied by John.  I will try and get the campaign maps uploaded at some point, and try to work out how to add extra posts on to those pages, so that I can track the casualties and results of each campaign.