Game three of the clubs ongoing Mordheim campaign involved a bit of grave digging.
The setting was a large barrow site, shrouded in fog where the objective was to discover an amulet buried somewhere in one of the grave barrows. To complicate matters there was a thick fog which gave anyone wondering off by themselves a chance of getting lost and stumbling about in a random direction.
The setting was a large barrow site, shrouded in fog where the objective was to discover an amulet buried somewhere in one of the grave barrows. To complicate matters there was a thick fog which gave anyone wondering off by themselves a chance of getting lost and stumbling about in a random direction.
There were five players this time:
- My Beastmen
- Dave's Kislevites
- Rory's Kislevites
- Ian's Reiklanders
- Andy's Sigmarite Sisters
Table Overview |
Smelly Beastmen |
Kislevite Warband 1 |
Sigmarite Sisters |
Reiklanders |
Kislevite Warband 2 |
The Fog meant that at the start of the turn 4D6 were rolled, with the total score being the distance anyone could see in inches, thus limiting missile fire (not to much bother for the Beastmen, not having any).
Early game saw the other four players creeping about and taking some potshots at each other when the mists parted long enough to see something, while my Beastmen crept from cover to cover taking great care to stay out of site of the large amount of missile armed humans on the board. Everyone paired of pretty quickly with Ian's Reiklanders getting stuck into Dave's Kislevites pretty quickly and an almighty scrum breaking out between Rory's Kislevites and Andy's Sigmarites.
My Beastmen were left a bit stranded as all the action was taking place down the other end of the table but they targeted Ian's Reiklanders and moved up to try and get in on the action.
Ian also managed to unearth the Amulet in his first dig, so that pretty much put a stop to anyone else attempting to do any of that exploring nonsense.
Beastmen advance while the Reiklanders and Kislevites have it out. |
Kislevites and Sigmarites have a bit of a disagreement. |
Beastmen finally get to fight someone. |
Sigmarites start to triumph over the Kislevites. |
The ensuing combats were all pretty bloody, with Dave's Kislevites coming of quite badly against the Reiklanders, before fleeing the field. Rory's Kislevites and Andy's Sigmarites got stuck into each with Rory losing 8 models before finally quiting the field, while Andy had lost 4 of his warband by then.
The Beastment managed to get into contact with the Reiklanders and pick of a few stragglers, at which point Ian decided to cut his losses and run. The Beastmen then turned their sites on the remains of the Sigmarite Sisters but upon seeing that the Beastment had not yet suffered a casualty they decided to also quit the field, leaving the Beastment victorious!
I would like to say that it was a hard fought and thoroughly deserved victory but in truth I was very much left on the periphery of the action and by the time I was in a position to take part everyone had a very bloody nose. The highlight of the game was when the Sisters of Sigmar Augur, who is blind as she has second site which allows her to see things that others cannot was the only model in the entire game to get lost in the fog, and then managed to stumble straight into one of Rory's Kislevites, and managed to take him out of action.
A very bloody and quick game, with the other four warbands all taking quite a beating. Ian managed to get his warband leader killed, while Andy and Rory both lost several men to their wounds.
My Beastmen suffered no casualties and so managed to do some serious shopping and get some more decent gear. I managed to get some more helmets and a few other nifty bits and pieces. Almost time to start saving for a Minotaur!
Beastment enjoying the spoils of victory |
There were a few conclusions from this game:
- We need another player. When you have 5 players inevitable 4 players pair off and fight each other and then the fifth player gets to skirt around the board and then pick off any survivors at the end.
- It was decided by everyone involved that in future we would select the deplyoment randomly, to help mix up the potential matchup in future games.