A short turnaround for our Mordheim campaign, with only two weeks between games.
All the usual suspects were there, with the campaign starting to have a two tier feel to it.
The Witch hunters, Dwarfs and Marienburgers all seem to be doing quite well, with the Skaven slightly behind them, and bringing up the rear are my Undead, sans Vampire and Rory's protectorate of Sigmar (PoS).
|Protectorate of Sigmar|
|Dwarf Treasure Seekers|
|Skaven (they had had their first move by the time I took this so had spread out a bit)|
Warband ratings range from over 200 fro Dave's Marienburgers to as low as 80 for the PoS. I was definitely in the lower end of the pile with a rating of just over 100, with the others all floating around the 160 mark.
The mission this time was a search and grab, with some Dire Wolves and Warlocks on the board to make things a bit more complicated. We also changed the table around slightly this time, using a 6'x6' table with everyone deploying equidistant from the objectives. This would make for a much fairer game.
Deployment saw me sandwiched between the witch hunters and the PoS, which was not exactly ideal.
Early game saw a cautious advance from the Undead, trying o stay out of trouble and just get through the game unscathed, while elsewhere the Dwarfs and Skaven got stuck into each other, and the Marienburgers began sniping at the PoS.
The Undead managed to shoot down one Dire Wolf before the Witch hunters engaged them, and came of it pretty badly. the Witch hunters sent in their war hounds first to pin the undead in place, survived the Undead counter attack and then annoyingly passed all their fear tests to launch an all out assault. Two ghouls and a Dire wolf went down to the assault, leaving the undead in a bad position.
Elsewhere the PoS had fled the board after losing two casualties to shooting from the Marienburgers, and bizarrely the dwarfs failed a rout test after a couple of casualties, surprising everyone with an early bath.
At this point in the evening I received a phone call and had to dash off to deal with a domestic emergency, effectively meaning that my Undead left the board without the opportunity to retaliate to the Witch hunters assault.
I am unsure what happened after that but from I can gather the witch hunters carried the day, with the Skaven taking an early bath and the Marienburgers narrowly missing out on victory.
So a short evenings gaming, and another minor disaster as two ghouls id not survive the evening. The only good thing was that I managed to save enough money to resurrect my vampire, although at this late stage in the campaign he is nowhere the force he could have been. the undead will struggle on, but with only 9 "men" they are definitely on the back foot. if only the necromancer could actually manage to cast his spell when needed.....